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Owen Stephens Continues 'Real Game Industry' Posts
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<blockquote data-quote="Windjammer" data-source="post: 8031176" data-attributes="member: 60075"><p>This is obviously and unarguably true. Especially because you wrote, "Designing RPGs" and not "Designing RPGs that sell well" or "Designig RPGs that win awards like the Ennies." You didn't, and yet that's the goal posts people moved to, to more easily dismiss your post.</p><p></p><p>The other point you made is "requires." You didn't say "RPG designers don't have skills" or "Published designers don't have skills." Yet that's the opinion you got attacked for. Very typical for this forum where people become extremely defensive when they smell an affront to their beloved hobby.</p><p></p><p>It's a fact that there's no quality control inherent in the RPG industry. None whatsoever. It's worse than journalism or academic publishing which have internal quality control (like peer review) or writing standards (like the Chicago Manual) in place; or require writers to get certified, join a professional association, or what have you. Still a far cry from how lawyers and doctors get certified, etc., but it's there. Not so in RPGs.</p><p></p><p>RPGs are a "free for all." There's a reason we talk about the d20 glut. And that was 2001! Talk about 2020. With self-publishing PDFs, the RPG "industry" has become a quagmire as rudderless and unmoderated as Facebook. Ironically, this means we have greater diversity of content, but it's also completely out of control. My favorite recent work is Gene Weigel's self-published book on Amazon which you can buy for $40. Go ahead, click on Preview, and you'll see that the author is illiterate of even the most basic Word formatting functions. Even using bold font is too much. That's cool. It's still a better dungeon than a lot of other stuff people put up for sale.</p><p></p><p>None of that is a knock against authors like Owen. Quality in this hobby obviously does exist, but it fights an uphill battle against every last person who thinks they can publish their home brew and charge money out there.</p><p></p><p>The final ingredient is sheer quantity overload. Someone once analyzed how long it must have taken Hogsmead Publishing (?) to put together Warhammer 1st RPG. I think it took years. And they were shy putting out supplements, which were equally labor-intense. These days, the recipe is: throw as much sh_t on the wall and see if any of it sells. Of course there's not much time that way to get playtested. That, I think, was one of Owen's points here too. And he makes the great point that often 3PP publishers playtest MORE than the big publishing houses. I think FFG gave up playtesting and proof reading (I'm serious) for their product in 2008 or so. It just wasn't worth their dime.</p><p></p><p>In short, the industry's lack of internal and external regulation is hurting the very people who want to make a living in it. That's not a knock against the people who try to enter the industry; perhaps the only mistake in your post was to not make that clear from the get go. Other than that, I find it hard to argue with your point.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 8031176, member: 60075"] This is obviously and unarguably true. Especially because you wrote, "Designing RPGs" and not "Designing RPGs that sell well" or "Designig RPGs that win awards like the Ennies." You didn't, and yet that's the goal posts people moved to, to more easily dismiss your post. The other point you made is "requires." You didn't say "RPG designers don't have skills" or "Published designers don't have skills." Yet that's the opinion you got attacked for. Very typical for this forum where people become extremely defensive when they smell an affront to their beloved hobby. It's a fact that there's no quality control inherent in the RPG industry. None whatsoever. It's worse than journalism or academic publishing which have internal quality control (like peer review) or writing standards (like the Chicago Manual) in place; or require writers to get certified, join a professional association, or what have you. Still a far cry from how lawyers and doctors get certified, etc., but it's there. Not so in RPGs. RPGs are a "free for all." There's a reason we talk about the d20 glut. And that was 2001! Talk about 2020. With self-publishing PDFs, the RPG "industry" has become a quagmire as rudderless and unmoderated as Facebook. Ironically, this means we have greater diversity of content, but it's also completely out of control. My favorite recent work is Gene Weigel's self-published book on Amazon which you can buy for $40. Go ahead, click on Preview, and you'll see that the author is illiterate of even the most basic Word formatting functions. Even using bold font is too much. That's cool. It's still a better dungeon than a lot of other stuff people put up for sale. None of that is a knock against authors like Owen. Quality in this hobby obviously does exist, but it fights an uphill battle against every last person who thinks they can publish their home brew and charge money out there. The final ingredient is sheer quantity overload. Someone once analyzed how long it must have taken Hogsmead Publishing (?) to put together Warhammer 1st RPG. I think it took years. And they were shy putting out supplements, which were equally labor-intense. These days, the recipe is: throw as much sh_t on the wall and see if any of it sells. Of course there's not much time that way to get playtested. That, I think, was one of Owen's points here too. And he makes the great point that often 3PP publishers playtest MORE than the big publishing houses. I think FFG gave up playtesting and proof reading (I'm serious) for their product in 2008 or so. It just wasn't worth their dime. In short, the industry's lack of internal and external regulation is hurting the very people who want to make a living in it. That's not a knock against the people who try to enter the industry; perhaps the only mistake in your post was to not make that clear from the get go. Other than that, I find it hard to argue with your point. [/QUOTE]
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