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Owning Land, Borrowing Money, Creating Businesses
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<blockquote data-quote="azhrei_fje" data-source="post: 4124164" data-attributes="member: 12966"><p>This is the key. If the players are expecting a constant source of income the GM should just lay down the law. First, running a tavern isn't heroic and isn't why they're playing the game. (At least, I hope not.) Second, while the tavern may be a great source of information and such, a PC is not going to want to be involved in day-to-day management of the place and so will need to hire someone for that. (Most such businesses were family owned and run, so the concept of hiring someone to run your tavern would've been completely foreign in the real life medieval ages. But this is fantasy.) Third, very few people actually owned land under the feudal system. Instead, they were granted a perpetual right to work the land, such right to be revoked by the ruling monarch whenever they wanted. Of course, if the worker of the land was effective, why would the ruler want the land back? They certainly don't want to be running a farm on a day-tp-day basis either!</p><p></p><p>Merchants could receive a charter from the crown to operate a certain type of business in a certain area. Bribes and graft were paid by the other merchants in the same industry, so it would be unlikely that a newcomer could start a business. And even if they did, guild membership was required. If you didn't have a guild membership, you'd find yourself without raw materials and lacking customers. And with a guild membership, you were part of the group that lobbied the crown against newcomers.</p><p></p><p>When I had players who wanted this kind of thing (at about level 10 or 11), I suggested that they draw up plans for how they would convince the king, the guild leadership, and so on, and then we would discuss it. But I told them up front that they wouldn't make more than 20gp per level per year. Most of the time, they abandoned the idea. The rogue, however, wanted to run a bar and he was prepared to lose money. He wanted the local contacts, perhaps be the frontman for the local thieves guild. Everytime we met to play, I would give him some tidbit of news without the other PCs knowledge. Sometimes they fit into the campaign, sometimes they were merely tangents. But he seemed happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4124164, member: 12966"] This is the key. If the players are expecting a constant source of income the GM should just lay down the law. First, running a tavern isn't heroic and isn't why they're playing the game. (At least, I hope not.) Second, while the tavern may be a great source of information and such, a PC is not going to want to be involved in day-to-day management of the place and so will need to hire someone for that. (Most such businesses were family owned and run, so the concept of hiring someone to run your tavern would've been completely foreign in the real life medieval ages. But this is fantasy.) Third, very few people actually owned land under the feudal system. Instead, they were granted a perpetual right to work the land, such right to be revoked by the ruling monarch whenever they wanted. Of course, if the worker of the land was effective, why would the ruler want the land back? They certainly don't want to be running a farm on a day-tp-day basis either! Merchants could receive a charter from the crown to operate a certain type of business in a certain area. Bribes and graft were paid by the other merchants in the same industry, so it would be unlikely that a newcomer could start a business. And even if they did, guild membership was required. If you didn't have a guild membership, you'd find yourself without raw materials and lacking customers. And with a guild membership, you were part of the group that lobbied the crown against newcomers. When I had players who wanted this kind of thing (at about level 10 or 11), I suggested that they draw up plans for how they would convince the king, the guild leadership, and so on, and then we would discuss it. But I told them up front that they wouldn't make more than 20gp per level per year. Most of the time, they abandoned the idea. The rogue, however, wanted to run a bar and he was prepared to lose money. He wanted the local contacts, perhaps be the frontman for the local thieves guild. Everytime we met to play, I would give him some tidbit of news without the other PCs knowledge. Sometimes they fit into the campaign, sometimes they were merely tangents. But he seemed happy. :) [/QUOTE]
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