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<blockquote data-quote="MinistryOfGame" data-source="post: 5499080" data-attributes="member: 93346"><p>I actually still run my Vampire and mage games using oWoD because those are the books I own (I'm not a fan of buying new books once I own a system that I've been using for ages).</p><p></p><p>Definitely the technology needs to be updated a little. I personally found reading the new rejigger of Shadowrun helpful in this - because they faced the same problems in making Shadowrun look futuristic again.</p><p></p><p>Rethinking what the dots represent in skills like computers doesn't take much, but is worth remembering to do.</p><p></p><p>As to the culture war, I think what you say is right - hopelessness is a huge issue. I find that my Mage games these days tradition mages spend most of their time hiding, scurrying, and trying to fight a subtle guerilla war against blandness. I find that my players today are as prepared to stand up for the freedom to believe what you want and the postmodern ideal as much as ever. Getting them to realise how intolerant they can actually sometimes be in terms of that is a fun challenge. The nephandi also factor large in my games, because it's nice to have old-fashioned bad guys who aren't trying to cure cancer.</p></blockquote><p></p>
[QUOTE="MinistryOfGame, post: 5499080, member: 93346"] I actually still run my Vampire and mage games using oWoD because those are the books I own (I'm not a fan of buying new books once I own a system that I've been using for ages). Definitely the technology needs to be updated a little. I personally found reading the new rejigger of Shadowrun helpful in this - because they faced the same problems in making Shadowrun look futuristic again. Rethinking what the dots represent in skills like computers doesn't take much, but is worth remembering to do. As to the culture war, I think what you say is right - hopelessness is a huge issue. I find that my Mage games these days tradition mages spend most of their time hiding, scurrying, and trying to fight a subtle guerilla war against blandness. I find that my players today are as prepared to stand up for the freedom to believe what you want and the postmodern ideal as much as ever. Getting them to realise how intolerant they can actually sometimes be in terms of that is a fun challenge. The nephandi also factor large in my games, because it's nice to have old-fashioned bad guys who aren't trying to cure cancer. [/QUOTE]
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