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Oz, The Great and Powerful ( Trickery Cleric 2/Illusion Wizard 18/Feats ) - The Invincible Mage
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<blockquote data-quote="Renduaz" data-source="post: 7155944" data-attributes="member: 6885042"><p>They can't teleport inside though, first of all depending on how Forcecage's "creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area." is interpreted . Most people I've talked to seem to interpret it as "Blocking any spells cast into the area, per se", so you can't cast teleportation or Misty Step into the area, but if you interpret it to mean "Can't cast spells through the physical Barrier only" or something like that, then it's also impossible either way:</p><p></p><p>Because I'm creating the Forcecage in box dimensions to fit me perfectly, and I occupy the space inside it. Neither spells nor even monster abilities let them teleport into an occupied space. It must be unoccupied space.</p><p></p><p>ASI's, you're right, it would only be 4 with Observant. I guess I'd have to take out Mage Slayer and Svirfneblin Magic. I suppose Eldritch Blast could be given up on in favor of Firebolt, it hardly matters really, as long as you have the Spell Sniper, since you're not using any invocations with it or whatever. Healing spells are just a good addition when you really need a heal. And yes, Major Image cast at 6th level or higher doesn't require concentration.</p><p></p><p>I will say though about Tiny Flight, according to the Elemental Evil Player's Companion, Deep Gnomes specifically weigh 80 pounds to 120 pounds. I think the Mage Hand's ability to carry anything ( Not just manipulate objects ) that weighs 10 pounds or less isn't a problem, but come to think of it, the weight itself would prove to be a problem since you'd need to carry nothing on you whatsoever, even an Arcane Focus would be too much, so I miscalculated a bit there too. I suppose now the question is - Would two Mage Hands ( no concentration, doesn't disappear when cast again ) grabbing me both by the scruff of my neck be able to carry up to 20 pounds, and I'd basically have to renew both ( And Enlarge/Reduce ) at the 4th, 5th, and 6th rounds before the 1 minute ( -3 to initially cast all 3, so remaining 7 rounds ), then rinse and repeat for permanent flight.</p><p></p><p>But regardless the Illusions do not necessarily have to be compatible with my main trick, they could act as a sort of a substitute ( I.E as 3/4 or total cover until destroyed ), but I guess once you're level 14 for Illusory Reality anyway, then you do have Major Image at 6th level or higher, lasting until dispelled and without concentration at all.</p></blockquote><p></p>
[QUOTE="Renduaz, post: 7155944, member: 6885042"] They can't teleport inside though, first of all depending on how Forcecage's "creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area." is interpreted . Most people I've talked to seem to interpret it as "Blocking any spells cast into the area, per se", so you can't cast teleportation or Misty Step into the area, but if you interpret it to mean "Can't cast spells through the physical Barrier only" or something like that, then it's also impossible either way: Because I'm creating the Forcecage in box dimensions to fit me perfectly, and I occupy the space inside it. Neither spells nor even monster abilities let them teleport into an occupied space. It must be unoccupied space. ASI's, you're right, it would only be 4 with Observant. I guess I'd have to take out Mage Slayer and Svirfneblin Magic. I suppose Eldritch Blast could be given up on in favor of Firebolt, it hardly matters really, as long as you have the Spell Sniper, since you're not using any invocations with it or whatever. Healing spells are just a good addition when you really need a heal. And yes, Major Image cast at 6th level or higher doesn't require concentration. I will say though about Tiny Flight, according to the Elemental Evil Player's Companion, Deep Gnomes specifically weigh 80 pounds to 120 pounds. I think the Mage Hand's ability to carry anything ( Not just manipulate objects ) that weighs 10 pounds or less isn't a problem, but come to think of it, the weight itself would prove to be a problem since you'd need to carry nothing on you whatsoever, even an Arcane Focus would be too much, so I miscalculated a bit there too. I suppose now the question is - Would two Mage Hands ( no concentration, doesn't disappear when cast again ) grabbing me both by the scruff of my neck be able to carry up to 20 pounds, and I'd basically have to renew both ( And Enlarge/Reduce ) at the 4th, 5th, and 6th rounds before the 1 minute ( -3 to initially cast all 3, so remaining 7 rounds ), then rinse and repeat for permanent flight. But regardless the Illusions do not necessarily have to be compatible with my main trick, they could act as a sort of a substitute ( I.E as 3/4 or total cover until destroyed ), but I guess once you're level 14 for Illusory Reality anyway, then you do have Major Image at 6th level or higher, lasting until dispelled and without concentration at all. [/QUOTE]
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