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Ozark Mountain Gowrow
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<blockquote data-quote="Geocorona" data-source="post: 498450" data-attributes="member: 8323"><p><strong>Gowrow</strong></p><p></p><p>The gowrow is probably a legend embellished by hillbillies who had heard tales of, but never seen, alligators.</p><p></p><p>Huge Beast</p><p>Hit Dice: 10d10+30 (85hp)</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 30 ft., Climb 15 ft., Burrow 5 ft.</p><p>AC: 14 (-2 size,+1 Dex, +5 natural)</p><p>Attacks: Gore +13, Gore +8 or Tail slam +8</p><p>Damage: Gore 2d6+8 ea., Tail slam 1d6+8</p><p>Face/Reach: 10 ft. by 20 ft./10 ft.</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +10, Ref +8, Will +4</p><p>Abilities: Str 26, Dex 13, Con 16, Int 2, Wis 12, Cha 8</p><p>Skills: Listen +6, Spot +6</p><p>Feats: Improved Initiative</p><p>Climate/Terrain: Temperate mountains, underground</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: Standard (non-digestable only)</p><p>Alignment: Always neutral</p><p>Advancement: 11-16 HD (Huge)</p><p></p><p>The gowrow is a 20-ft.-long+ tusked skink. It spends most of its life in caves, but will venture out if it cannot capture prey while hiding. Only non-digestable treasure will be available.</p><p></p><p>Combat</p><p>The gowrow prefers an ambush, and it will use its digging tusks to attack. The gowrow swallows a victim whole, but only after the prey has been immobilized, and all threatening enemies are absent. The gowrow will not gore while swallowing, but can deliver an attack with its whiplike tail.</p></blockquote><p></p>
[QUOTE="Geocorona, post: 498450, member: 8323"] [b]Gowrow[/b] The gowrow is probably a legend embellished by hillbillies who had heard tales of, but never seen, alligators. Huge Beast Hit Dice: 10d10+30 (85hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 ft., Climb 15 ft., Burrow 5 ft. AC: 14 (-2 size,+1 Dex, +5 natural) Attacks: Gore +13, Gore +8 or Tail slam +8 Damage: Gore 2d6+8 ea., Tail slam 1d6+8 Face/Reach: 10 ft. by 20 ft./10 ft. Special Qualities: Low-light vision, scent Saves: Fort +10, Ref +8, Will +4 Abilities: Str 26, Dex 13, Con 16, Int 2, Wis 12, Cha 8 Skills: Listen +6, Spot +6 Feats: Improved Initiative Climate/Terrain: Temperate mountains, underground Organization: Solitary Challenge Rating: 6 Treasure: Standard (non-digestable only) Alignment: Always neutral Advancement: 11-16 HD (Huge) The gowrow is a 20-ft.-long+ tusked skink. It spends most of its life in caves, but will venture out if it cannot capture prey while hiding. Only non-digestable treasure will be available. Combat The gowrow prefers an ambush, and it will use its digging tusks to attack. The gowrow swallows a victim whole, but only after the prey has been immobilized, and all threatening enemies are absent. The gowrow will not gore while swallowing, but can deliver an attack with its whiplike tail. [/QUOTE]
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