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P1 foreshadowing in H1/H2
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<blockquote data-quote="Wrathamon" data-source="post: 4671875" data-attributes="member: 7989"><p>tell that to any of the hobbits... </p><p></p><p>it's all in the sell. If you cant sell a powerful NPC and still let the players feel like heroes then dont use him in that way. </p><p></p><p>I just tossed that encounter as a place you could use him and his merry band... but you would need to change the encounter to make it work. </p><p></p><p>I understand that in a D&D game most players would try and fight the balrog even thou the uber powerful NPC says to Run.. only to have a TPK and complain that balrog at that level was too powerful...</p><p></p><p>again, its in the sell of the encounter.</p><p></p><p>You could set it up as a skill challenge to aid the Prince during the encounter or give the players three tactical choices. they dont get the option of running into the fray... they have three other things they can do. </p><p></p><p>My player's would enjoy the cinematic aspect of the encounter and not be upset that they couldnt run in and fight the "big boys" because later on when they are the big boys and realize they are facing the villain that killed such a powerful character earlier in their careers they will go wow how cool is that. They will be rewarded for the earlier encounter.</p><p></p><p>If you dont like doing this or you know your player's wouldnt like it. Then use him in a non combat encounter. </p><p></p><p>Maybe his band is just passing through winterhaven... stopping off at the tavern before moving on. He has a of information on the death cult... maybe a minor skill challenge to get more information.</p><p></p><p>he is a prince so he wont go along because he has more important matters to attend to... maybe if the players do really well and ask the right questions he rewards them with a trinket to help them on their mission.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 4671875, member: 7989"] tell that to any of the hobbits... it's all in the sell. If you cant sell a powerful NPC and still let the players feel like heroes then dont use him in that way. I just tossed that encounter as a place you could use him and his merry band... but you would need to change the encounter to make it work. I understand that in a D&D game most players would try and fight the balrog even thou the uber powerful NPC says to Run.. only to have a TPK and complain that balrog at that level was too powerful... again, its in the sell of the encounter. You could set it up as a skill challenge to aid the Prince during the encounter or give the players three tactical choices. they dont get the option of running into the fray... they have three other things they can do. My player's would enjoy the cinematic aspect of the encounter and not be upset that they couldnt run in and fight the "big boys" because later on when they are the big boys and realize they are facing the villain that killed such a powerful character earlier in their careers they will go wow how cool is that. They will be rewarded for the earlier encounter. If you dont like doing this or you know your player's wouldnt like it. Then use him in a non combat encounter. Maybe his band is just passing through winterhaven... stopping off at the tavern before moving on. He has a of information on the death cult... maybe a minor skill challenge to get more information. he is a prince so he wont go along because he has more important matters to attend to... maybe if the players do really well and ask the right questions he rewards them with a trinket to help them on their mission. [/QUOTE]
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P1 foreshadowing in H1/H2
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