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P1 King of the Trollhaunt Warrens - Fantastic!
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<blockquote data-quote="MerricB" data-source="post: 4519775" data-attributes="member: 3586"><p>I like Red Hand of Doom, but the final act is fatally flawed. (And yes, I have run it). After a bunch of really thematic encounters, the final fortress is "let's fight one massive encounter after another" which didn't quite work for me.</p><p></p><p>H1-3 have hooks that lead one from the other (and occasionally quite good hooks), but they're not otherwise connected. I'm fine with that. Individually - well, I've reviewed H1 and H2 already (see the Reviews section on EN World). The original set of 8 3E modules were more connected than the H series; there were a bunch of ongoing themes. Some standalone, some brought lots of threads together: especially the finale.</p><p></p><p>Rechan, I really, really enjoyed Speaker in Dreams. There's a few who don't like it, but I'm not one of those.</p><p></p><p>I think one of the reasons I like P1 so much is that it isn't too long. Each of the adventure areas is quite managable.</p><p></p><p>One thing I really, really, really like about 4e adventure design is when the designers put in interludes back in town to break up the adventuring flow and give the appearance of the monsters reacting to the PCs actions. (In fact, Speaker in Dreams also had the PCs being ambushed after they got annoying - it's a strong storytelling tactic).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4519775, member: 3586"] I like Red Hand of Doom, but the final act is fatally flawed. (And yes, I have run it). After a bunch of really thematic encounters, the final fortress is "let's fight one massive encounter after another" which didn't quite work for me. H1-3 have hooks that lead one from the other (and occasionally quite good hooks), but they're not otherwise connected. I'm fine with that. Individually - well, I've reviewed H1 and H2 already (see the Reviews section on EN World). The original set of 8 3E modules were more connected than the H series; there were a bunch of ongoing themes. Some standalone, some brought lots of threads together: especially the finale. Rechan, I really, really enjoyed Speaker in Dreams. There's a few who don't like it, but I'm not one of those. I think one of the reasons I like P1 so much is that it isn't too long. Each of the adventure areas is quite managable. One thing I really, really, really like about 4e adventure design is when the designers put in interludes back in town to break up the adventuring flow and give the appearance of the monsters reacting to the PCs actions. (In fact, Speaker in Dreams also had the PCs being ambushed after they got annoying - it's a strong storytelling tactic). Cheers! [/QUOTE]
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