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P2 - Demon Queen's Enclave - so this is the best WotC module, really?!
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<blockquote data-quote="Upper_Krust" data-source="post: 5538340" data-attributes="member: 326"><p>The sad state of affairs is that it probably is the best. I own all the adventures and haven't really been overly impressed by any.</p><p></p><p>I have isolated several problems.</p><p></p><p>1. Reading over them is a chore. Yes, the approach is functional but they are annoying to read.</p><p></p><p>2. I have sort of grown to hate the maps. Yes I know WotC have to promote their Dungeon Tiles but what you wouldn't give for some hand-drawn overhead level maps and some hand drawn isometric encounter maps.</p><p></p><p>3. Virtually all modules are story driven rather than sandbox driven...which means they just focus on individual encounters rather than create a living, breathing space.</p><p></p><p>4. Too much railroading of PCs...in the E series (for example) basically everything you do is utterly pointless and you can't affect the story until the denouement.</p><p></p><p>5. Divorcing the art from the main body of the adventure makes everything seem sterile and bland.</p><p></p><p>6. Too much combat (and I love 4E combat). Check out <strong>Revenge of the Iron Lich</strong> for a FREE adventure that has a much better balance of combat, traps, puzzles and even exploration, than ANY WotC module.</p><p></p><p>7. Lack of character. So many of the NPCs are just faceless nobodies put in as speed-bumps for the PCs. They don't have any history, goals or motivations of their own - just a stat-block.</p><p></p><p>8. No variety of gameplay, Dungeon Crawl - Dungeon Crawl - Dungeon Crawl.</p><p></p><p>9. Too much space devoted to 'irrelevant' encounters. Do we really need a double page spread for every single encounter? I mean couldn't we have just the big scripted encounters fleshed out with maybe one column devoted to regular encounters. When every encounter is the exact same format they all blend into one - as a result, nothing stands out anymore.</p><p></p><p>10. ...as regards the E series, nothing epic about them whatsoever.</p><p></p><p>11. Virtually every encounter is fixed and static (famously the one that isn't involves Irontooth). Meaning no matter what the PCs do the defenses never change. Its going to be the same encounter whether the guards are alerted or not.</p><p></p><p>12. Enemies all too often fight to the death, no one has heard of morale before.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5538340, member: 326"] The sad state of affairs is that it probably is the best. I own all the adventures and haven't really been overly impressed by any. I have isolated several problems. 1. Reading over them is a chore. Yes, the approach is functional but they are annoying to read. 2. I have sort of grown to hate the maps. Yes I know WotC have to promote their Dungeon Tiles but what you wouldn't give for some hand-drawn overhead level maps and some hand drawn isometric encounter maps. 3. Virtually all modules are story driven rather than sandbox driven...which means they just focus on individual encounters rather than create a living, breathing space. 4. Too much railroading of PCs...in the E series (for example) basically everything you do is utterly pointless and you can't affect the story until the denouement. 5. Divorcing the art from the main body of the adventure makes everything seem sterile and bland. 6. Too much combat (and I love 4E combat). Check out [B]Revenge of the Iron Lich[/B] for a FREE adventure that has a much better balance of combat, traps, puzzles and even exploration, than ANY WotC module. 7. Lack of character. So many of the NPCs are just faceless nobodies put in as speed-bumps for the PCs. They don't have any history, goals or motivations of their own - just a stat-block. 8. No variety of gameplay, Dungeon Crawl - Dungeon Crawl - Dungeon Crawl. 9. Too much space devoted to 'irrelevant' encounters. Do we really need a double page spread for every single encounter? I mean couldn't we have just the big scripted encounters fleshed out with maybe one column devoted to regular encounters. When every encounter is the exact same format they all blend into one - as a result, nothing stands out anymore. 10. ...as regards the E series, nothing epic about them whatsoever. 11. Virtually every encounter is fixed and static (famously the one that isn't involves Irontooth). Meaning no matter what the PCs do the defenses never change. Its going to be the same encounter whether the guards are alerted or not. 12. Enemies all too often fight to the death, no one has heard of morale before. [/QUOTE]
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P2 - Demon Queen's Enclave - so this is the best WotC module, really?!
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