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P3 - Anyone run it?
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<blockquote data-quote="OchreJelly" data-source="post: 5200331" data-attributes="member: 62056"><p>Well I can only speak for the first encounter and the gloomdeeps so far. It has been pretty easy. I even only had three players last night! I should mention though that I edit on the fly when I'm short a player. Typically I'll pull out one soldier or brute from a fight. </p><p></p><p>The first encounter though, I actually made harder since they were full up and getting an extended rest right after. I added an extra slaughter wight that came through the open portal (my change), but two NPC wizards were also present to help. They mostly spent the fight focusing their efforts on closing the portal while the PCs duked it out. </p><p></p><p>As I noted earlier this wasn't that challenging of a fight, but I didn't mention that the cleric had a power that allowed for a sizable resist-necrocritc for the party that was sustainable. I forget what it's called, but I'll need to see just how many creatures have necrotic damage and radiant vulnerability ahead. So basically the wraiths could deal little or no damage, and took forever to kill. Boring, dull, tedious.</p><p></p><p>The crawling god encounter was fun although still a bit of a speed bump. Passive perception PC spotted the crawler right away so they barely set foot into the massive cave. So they just hunkered into the tunnel to fight the crawler while another PC put a wall spell up to block the rear from the encircling cyclopsi. </p><p></p><p>On a related note, I find the DCs in published adventures to be woefully low. Arcana checks are easy thanks to a powerful item found in P1, and one party member has min/maxed to the max his perception skill.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 5200331, member: 62056"] Well I can only speak for the first encounter and the gloomdeeps so far. It has been pretty easy. I even only had three players last night! I should mention though that I edit on the fly when I'm short a player. Typically I'll pull out one soldier or brute from a fight. The first encounter though, I actually made harder since they were full up and getting an extended rest right after. I added an extra slaughter wight that came through the open portal (my change), but two NPC wizards were also present to help. They mostly spent the fight focusing their efforts on closing the portal while the PCs duked it out. As I noted earlier this wasn't that challenging of a fight, but I didn't mention that the cleric had a power that allowed for a sizable resist-necrocritc for the party that was sustainable. I forget what it's called, but I'll need to see just how many creatures have necrotic damage and radiant vulnerability ahead. So basically the wraiths could deal little or no damage, and took forever to kill. Boring, dull, tedious. The crawling god encounter was fun although still a bit of a speed bump. Passive perception PC spotted the crawler right away so they barely set foot into the massive cave. So they just hunkered into the tunnel to fight the crawler while another PC put a wall spell up to block the rear from the encircling cyclopsi. On a related note, I find the DCs in published adventures to be woefully low. Arcana checks are easy thanks to a powerful item found in P1, and one party member has min/maxed to the max his perception skill. [/QUOTE]
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P3 - Anyone run it?
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