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P3 - Anyone run it?
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<blockquote data-quote="smerwin29" data-source="post: 5200349" data-attributes="member: 15050"><p>When I run The Teeth portion of the adventure, I add some additional passages that contain besieged worshippers of the Raven Queen. I make up a background where The Teeth was once a fortification controlled by the followers of the Raven Queen, but the fortress was attacked as some point in the past. Those followers hid some powerful magic item, or some secret, that these worshippers came to find. Once they got in, they were trapped between the other forces of The Teeth, and they are trying to get through a long-sealed area which holds this secret as well as the means for their escape. I would put in a couple of skill challenges and a couple of solo or elite traps/hazards. This can give a break from the relentless combat within The Teeth, can supply some NPCs to make connections to the PCs, etc. It also provides some guidance to the PCs.</p><p></p><p>Then for a twist, make one of the trapped NPCs a traitor who has cut a deal with one of the power groups in The Teeth. Once the PCs get through and find the secret that the Raven Queen followers hid, the traitor alerts some bad guys. You can also have the evil power groups in The Teeth capture one of the NPCs (or otherwise interact with them in different ways).</p></blockquote><p></p>
[QUOTE="smerwin29, post: 5200349, member: 15050"] When I run The Teeth portion of the adventure, I add some additional passages that contain besieged worshippers of the Raven Queen. I make up a background where The Teeth was once a fortification controlled by the followers of the Raven Queen, but the fortress was attacked as some point in the past. Those followers hid some powerful magic item, or some secret, that these worshippers came to find. Once they got in, they were trapped between the other forces of The Teeth, and they are trying to get through a long-sealed area which holds this secret as well as the means for their escape. I would put in a couple of skill challenges and a couple of solo or elite traps/hazards. This can give a break from the relentless combat within The Teeth, can supply some NPCs to make connections to the PCs, etc. It also provides some guidance to the PCs. Then for a twist, make one of the trapped NPCs a traitor who has cut a deal with one of the power groups in The Teeth. Once the PCs get through and find the secret that the Raven Queen followers hid, the traitor alerts some bad guys. You can also have the evil power groups in The Teeth capture one of the NPCs (or otherwise interact with them in different ways). [/QUOTE]
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