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*Pathfinder & Starfinder
P3 - Anyone run it?
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<blockquote data-quote="Obryn" data-source="post: 5201386" data-attributes="member: 11821"><p>Holy crapoly, folks.</p><p></p><p>We're starting P3 this coming week, so I'm entering everything into Masterplan. This way, I can modify it for 6 players and make any further edits I deem fitting. So I've plotted out the flowchart all the way to the Shadowfell ...</p><p></p><p>... and it's a straight line. No diversions. No choices of substance. The dungeons <em>look</em> non-linear, but they might as well have been set in a straight corridor, one right after the other. At least in P1 and P2, there were open spaces of some sort where the players' decisions made a difference for the course of the adventure. Even the Gloomdeeps - which have a lot of non-linear aspects - are linear at their core, because there's a bottleneck between the major encounters.</p><p></p><p>I think I really need to break down the Tomb of Sartine and rebuild it. The encounters are (mostly) cool, but the structure is asinine.</p><p></p><p>I mean, I already found another room full of four sword wraiths, who I've nuked and replaced with more-thematically-appropriate Keepers (from MotP). I know that Sword Wraiths are one of the few Level 17ish Lurkers from the first MM, but <em>still</em>... Also, I'm questioning the wisdom of putting a 17th-level party against a Level 22 Soldier. The party's Wildfire Genasi will help with that one, at least...</p><p></p><p>All in all, I'm disappointed so far. This one promises to be a lot more work than the last few.</p><p></p><p>But that's not to say I'm without ideas. For example, I am going to put a damned city - literally - near the Fortress, in the shadows of Magrathar's Teeth. This'll give the party a chance to buy and sell some loot, find some info about the tower and the generals, and be a welcome break from what's been basically constant fighting to that point.</p><p></p><p>EDIT: I may just use Gloomwrought for this, and place it relatively near (at least in visual range of the vortex) to Nightwyrm Fortress. Instead of having the Tomb of Sartine drop the party right on a plain conveniently near the Teeth, I might rewrite this part to involve a bit of travel - and drop Encounter U1 into it somewhere.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5201386, member: 11821"] Holy crapoly, folks. We're starting P3 this coming week, so I'm entering everything into Masterplan. This way, I can modify it for 6 players and make any further edits I deem fitting. So I've plotted out the flowchart all the way to the Shadowfell ... ... and it's a straight line. No diversions. No choices of substance. The dungeons [I]look[/I] non-linear, but they might as well have been set in a straight corridor, one right after the other. At least in P1 and P2, there were open spaces of some sort where the players' decisions made a difference for the course of the adventure. Even the Gloomdeeps - which have a lot of non-linear aspects - are linear at their core, because there's a bottleneck between the major encounters. I think I really need to break down the Tomb of Sartine and rebuild it. The encounters are (mostly) cool, but the structure is asinine. I mean, I already found another room full of four sword wraiths, who I've nuked and replaced with more-thematically-appropriate Keepers (from MotP). I know that Sword Wraiths are one of the few Level 17ish Lurkers from the first MM, but [I]still[/I]... Also, I'm questioning the wisdom of putting a 17th-level party against a Level 22 Soldier. The party's Wildfire Genasi will help with that one, at least... All in all, I'm disappointed so far. This one promises to be a lot more work than the last few. But that's not to say I'm without ideas. For example, I am going to put a damned city - literally - near the Fortress, in the shadows of Magrathar's Teeth. This'll give the party a chance to buy and sell some loot, find some info about the tower and the generals, and be a welcome break from what's been basically constant fighting to that point. EDIT: I may just use Gloomwrought for this, and place it relatively near (at least in visual range of the vortex) to Nightwyrm Fortress. Instead of having the Tomb of Sartine drop the party right on a plain conveniently near the Teeth, I might rewrite this part to involve a bit of travel - and drop Encounter U1 into it somewhere. -O [/QUOTE]
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P3 - Anyone run it?
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