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P3 - Anyone run it?
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<blockquote data-quote="OchreJelly" data-source="post: 5213834" data-attributes="member: 62056"><p>Not bad. We also are in a very similar place. Last night I ran the encounter in front of the tomb. I took out one golem due to party size (3 plus Moyshana). It turned out to be a pretty interesting fight with a lot of damage flying around. The PCs did a good job of sliding the golem continuously into the trap to good effect. </p><p></p><p>I did modify the first room for similar reasons because I didn't think every single creature / trap in there with daze effects would lead to a fun encounter (well most anyway). I took out one naga and replaced it with a slime devil (MM3) I had lurking in the pit. I changed the pit from being spikes to a pool of acid. The idea was the slime devil would try to engulf a party member and then try to maneuver him into the pit of acid which the devil resists. All the while it would interrogate the party member with Raven Queen-themed questions with it's scour the mind power.</p><p></p><p>It was a fun fight, but not as hard as I anticipated. This was mostly due to some lucky crits early in the fight from the PCs and bad rolls on my part. The devil did get to engulf a PC, though, and started to drag him to the pit. </p><p></p><p>Lastly, I changed the first room so that the party had to lower themselves into it from a trapdoor in the ceiling. Personally I don't like it when the designers set up a room like this with such obvious traps. It just encourages the party to not venture into it, and fight outside in the previous room at the choke-point.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 5213834, member: 62056"] Not bad. We also are in a very similar place. Last night I ran the encounter in front of the tomb. I took out one golem due to party size (3 plus Moyshana). It turned out to be a pretty interesting fight with a lot of damage flying around. The PCs did a good job of sliding the golem continuously into the trap to good effect. I did modify the first room for similar reasons because I didn't think every single creature / trap in there with daze effects would lead to a fun encounter (well most anyway). I took out one naga and replaced it with a slime devil (MM3) I had lurking in the pit. I changed the pit from being spikes to a pool of acid. The idea was the slime devil would try to engulf a party member and then try to maneuver him into the pit of acid which the devil resists. All the while it would interrogate the party member with Raven Queen-themed questions with it's scour the mind power. It was a fun fight, but not as hard as I anticipated. This was mostly due to some lucky crits early in the fight from the PCs and bad rolls on my part. The devil did get to engulf a PC, though, and started to drag him to the pit. Lastly, I changed the first room so that the party had to lower themselves into it from a trapdoor in the ceiling. Personally I don't like it when the designers set up a room like this with such obvious traps. It just encourages the party to not venture into it, and fight outside in the previous room at the choke-point. [/QUOTE]
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P3 - Anyone run it?
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