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P6 Codex - E6+Pathfinder
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<blockquote data-quote="doghead" data-source="post: 6169202" data-attributes="member: 8243"><p>I am currently running an E6 Pathfinder game here on the boards. At the moment the PC's are only second level, so the level six ceiling and post ceiling development hasn't come into play for them directly. Indirectly it has, through the NPC's they have or might interact with directly or indirectly.</p><p></p><p>One of the things I like about E6 is that it makes it easier in involve more powerful NPC's. In a regular setting, powerful characters would be in the double digit levels. They could walk all over second level characters, and the usefulness of those low level characters to them would seem to be marginal. To a sixth level character, a group of handy second level characters is still a useful resource, or a reasonable threat. To me, it makes a setting feel much more realistic.</p><p></p><p>As for the extraordinary characters in the setting, there is the post ceiling or Epic Advancement process as you call it. This still gives the option of adding something special to these characters, without making that small group of lower level characters irrelevant.</p><p></p><p>I have downloaded the Abridged Rules. Thanks for sharing. I'll have a read through and get back to you with my thoughts. But first impression - this looks like it will save me a lot of basic legwork. Which is beautiful.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6169202, member: 8243"] I am currently running an E6 Pathfinder game here on the boards. At the moment the PC's are only second level, so the level six ceiling and post ceiling development hasn't come into play for them directly. Indirectly it has, through the NPC's they have or might interact with directly or indirectly. One of the things I like about E6 is that it makes it easier in involve more powerful NPC's. In a regular setting, powerful characters would be in the double digit levels. They could walk all over second level characters, and the usefulness of those low level characters to them would seem to be marginal. To a sixth level character, a group of handy second level characters is still a useful resource, or a reasonable threat. To me, it makes a setting feel much more realistic. As for the extraordinary characters in the setting, there is the post ceiling or Epic Advancement process as you call it. This still gives the option of adding something special to these characters, without making that small group of lower level characters irrelevant. I have downloaded the Abridged Rules. Thanks for sharing. I'll have a read through and get back to you with my thoughts. But first impression - this looks like it will save me a lot of basic legwork. Which is beautiful. thotd [/QUOTE]
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