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Pace and Progress in your game.
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<blockquote data-quote="TheSword" data-source="post: 9381121" data-attributes="member: 6879661"><p>So I signed on to be a player in an online game. I only get to be a PC once a month compared to the many sessions I run so it was a good opportunity to get a different perspective on the game. They’re a nice bunch of people, quite entertaining and funny. The DM is quite theatrical, does some great voice work, very descriptive and is running his own homebrew adventure. Advancement is sped up a bit so our characters are feeling more competent.</p><p></p><p><strong>However</strong>, nothing of significance has happened. We’ve several sessions in - about 12 hours total and I don’t really know anything more about the world or the stuff that’s happening in it than was set up in the first 30 minutes. All the combats seem to be random encounters - there’s know explanation for them beyond the fact that they happened. We get to decide what our characters do but that too is pretty random. In short - while my character is improving I don’t feel like he’s getting anywhere or doing anything of substance. It probably doesn’t help that there are 8 players in the group. In short, it doesn’t feel like anything is happening. I’m enjoying the game, but it is totally alien to the AP/campaign style gaming I normally run and play in.</p><p></p><p>Is this normal? Do your homebrew campaigns end up being random encounter and random combat centered? If they aren’t, what do you do to create pace and momentum in your game so your players feel like they are getting shiz done.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9381121, member: 6879661"] So I signed on to be a player in an online game. I only get to be a PC once a month compared to the many sessions I run so it was a good opportunity to get a different perspective on the game. They’re a nice bunch of people, quite entertaining and funny. The DM is quite theatrical, does some great voice work, very descriptive and is running his own homebrew adventure. Advancement is sped up a bit so our characters are feeling more competent. [B]However[/B], nothing of significance has happened. We’ve several sessions in - about 12 hours total and I don’t really know anything more about the world or the stuff that’s happening in it than was set up in the first 30 minutes. All the combats seem to be random encounters - there’s know explanation for them beyond the fact that they happened. We get to decide what our characters do but that too is pretty random. In short - while my character is improving I don’t feel like he’s getting anywhere or doing anything of substance. It probably doesn’t help that there are 8 players in the group. In short, it doesn’t feel like anything is happening. I’m enjoying the game, but it is totally alien to the AP/campaign style gaming I normally run and play in. Is this normal? Do your homebrew campaigns end up being random encounter and random combat centered? If they aren’t, what do you do to create pace and momentum in your game so your players feel like they are getting shiz done. [/QUOTE]
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