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Pace and Progress in your game.
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<blockquote data-quote="schneeland" data-source="post: 9381167" data-attributes="member: 6900337"><p>I have experienced this, though not with D&D, but with DSA/The Dark Eye - we played 3 hours and by the end of the session, we had successfully reached the marketplace...</p><p>I have played games where random encounters played a larger role (mostly in OSR and OSR-adjacent space), and there was no obvious pre-planned plot, but still it was always pretty clear what we were heading out for next (e.g. looking for a particular ruin we want to investigate, follow-up on problems with a member of a particular faction, etc.). We did sometimes revise our plan according to events on the way, but still we didn't just walk/(hex)crawl around randomly. And I tend to say at least that level of goals is a must.</p><p>In your case, I would probably have an OOC conversation about what kind of game the group wants to play - if it's intended to be more player-driven, then the next step would be in-group conversations about what goals to pursue; if it's intended to be the classical plot/pre-planned story game, then I think it would be fair to ask the GM to provide a bit more guidance and/or increase the pace.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9381167, member: 6900337"] I have experienced this, though not with D&D, but with DSA/The Dark Eye - we played 3 hours and by the end of the session, we had successfully reached the marketplace... I have played games where random encounters played a larger role (mostly in OSR and OSR-adjacent space), and there was no obvious pre-planned plot, but still it was always pretty clear what we were heading out for next (e.g. looking for a particular ruin we want to investigate, follow-up on problems with a member of a particular faction, etc.). We did sometimes revise our plan according to events on the way, but still we didn't just walk/(hex)crawl around randomly. And I tend to say at least that level of goals is a must. In your case, I would probably have an OOC conversation about what kind of game the group wants to play - if it's intended to be more player-driven, then the next step would be in-group conversations about what goals to pursue; if it's intended to be the classical plot/pre-planned story game, then I think it would be fair to ask the GM to provide a bit more guidance and/or increase the pace. [/QUOTE]
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