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<blockquote data-quote="John Dallman" data-source="post: 9382772" data-attributes="member: 6999616"><p>No.</p><p></p><p>I generally use what I call a "mission framework." The characters work for some organisation, which gives them missions to do. It does not tell them <em>how</em> to do the missions, or supervise them closely, it just points them at problems to solve. This gives the players plenty of scope for creativity and improvisation, while giving them something to focus on. It does not require me to have the whole answer ready before I start, just enough of it to let me improvise events, and find patterns in them. </p><p></p><p>The frequency with which I hand out missions varies with the campaign. For detective or investigative campaigns, a "case" is a few sessions, sometimes only one. The extreme case was a world-hopping campaign, where the second mission ("Find out why the universe is like <em>this</em>") ended up lasting over a decade of play. There were many returns home and consultations with the organisation during that, but the objective remained clear the whole time, although many different approaches to it were used.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9382772, member: 6999616"] No. I generally use what I call a "mission framework." The characters work for some organisation, which gives them missions to do. It does not tell them [I]how[/I] to do the missions, or supervise them closely, it just points them at problems to solve. This gives the players plenty of scope for creativity and improvisation, while giving them something to focus on. It does not require me to have the whole answer ready before I start, just enough of it to let me improvise events, and find patterns in them. The frequency with which I hand out missions varies with the campaign. For detective or investigative campaigns, a "case" is a few sessions, sometimes only one. The extreme case was a world-hopping campaign, where the second mission ("Find out why the universe is like [I]this[/I]") ended up lasting over a decade of play. There were many returns home and consultations with the organisation during that, but the objective remained clear the whole time, although many different approaches to it were used. [/QUOTE]
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