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Pace and Progress in your game.
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<blockquote data-quote="Lanefan" data-source="post: 9384091" data-attributes="member: 29398"><p>A few thoughts re the OP's specific situation:</p><p></p><p>Is it possible the DM is running these seemingly-random encounters just to a) sort the wheat from the chaff in terms of which characters survive and which don't and b) get the party levelled up (and-or treasured up) to where you can handle what he's really got in mind?</p><p></p><p>Or - is it possible these seemingly-random encounters aren't always so random, and that there's a connecting thread between some of them that you/your group have thus far missed, maybe due to the DM thinking he's making things far more obvious than they're coming across as?</p><p></p><p>Or - is it possible the DM is waiting for you-the-players to start inventing connections between these encounters so he can build on whatever you come up with? Example: "Guys, we were attacked by hyenas yesterday; and these Goblins we just killed are covered in pet hair that could be from those same hyenas. Those hyenas weren't just hunting, they were sent out to get us!" Some DMs love players who come up with that sort of thing and help build the plot, while others don't; you'll find out fast enough if yours does if-when those elements do or do not become worked into the ongong story. </p><p></p><p>As for the bigger question of pacing, I let it set itself. If they're having fun doing nothing, then nothing gets done and the plot doesn't advance. If they're at a loose end, I'll find a way to remind them what they're in theory supposed to be doing and thus (I hope) get them back on mission*. And if it seems they want to get on with things, then on with things I'll get.</p><p></p><p>* - in-party NPCs are really really useful for this!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9384091, member: 29398"] A few thoughts re the OP's specific situation: Is it possible the DM is running these seemingly-random encounters just to a) sort the wheat from the chaff in terms of which characters survive and which don't and b) get the party levelled up (and-or treasured up) to where you can handle what he's really got in mind? Or - is it possible these seemingly-random encounters aren't always so random, and that there's a connecting thread between some of them that you/your group have thus far missed, maybe due to the DM thinking he's making things far more obvious than they're coming across as? Or - is it possible the DM is waiting for you-the-players to start inventing connections between these encounters so he can build on whatever you come up with? Example: "Guys, we were attacked by hyenas yesterday; and these Goblins we just killed are covered in pet hair that could be from those same hyenas. Those hyenas weren't just hunting, they were sent out to get us!" Some DMs love players who come up with that sort of thing and help build the plot, while others don't; you'll find out fast enough if yours does if-when those elements do or do not become worked into the ongong story. As for the bigger question of pacing, I let it set itself. If they're having fun doing nothing, then nothing gets done and the plot doesn't advance. If they're at a loose end, I'll find a way to remind them what they're in theory supposed to be doing and thus (I hope) get them back on mission*. And if it seems they want to get on with things, then on with things I'll get. * - in-party NPCs are really really useful for this! [/QUOTE]
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