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Pace in your game.
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<blockquote data-quote="payn" data-source="post: 9676882" data-attributes="member: 90374"><p>I tend to push pace in places that it doesn’t hurt, such as downtime shopping and combat. If it’s routine and mechanics heavy, I’m gonna push through it. When it comes to the social aspects, I let the pace dictate itself organically. I don’t mind spending all the time there. </p><p></p><p>Recently I’ve been running Traveller for some new players. We’ve all been playing a different game for some time and it organically happened. I’ve gotten lots of compliments as the game is social and exploration heavy. </p><p></p><p>For example we spent 3 sessions hunting down a band of pirates that had only two combats in the final session.</p><p></p><p>In their words, it feels like they earn the fights through playing and it makes them a lot more satisfying because of it. </p><p></p><p>The fights take mere mins to run, but all the lead up is the cake.</p></blockquote><p></p>
[QUOTE="payn, post: 9676882, member: 90374"] I tend to push pace in places that it doesn’t hurt, such as downtime shopping and combat. If it’s routine and mechanics heavy, I’m gonna push through it. When it comes to the social aspects, I let the pace dictate itself organically. I don’t mind spending all the time there. Recently I’ve been running Traveller for some new players. We’ve all been playing a different game for some time and it organically happened. I’ve gotten lots of compliments as the game is social and exploration heavy. For example we spent 3 sessions hunting down a band of pirates that had only two combats in the final session. In their words, it feels like they earn the fights through playing and it makes them a lot more satisfying because of it. The fights take mere mins to run, but all the lead up is the cake. [/QUOTE]
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