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Pace of level advancement in 4th edition D&D
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<blockquote data-quote="evilbob" data-source="post: 4662465" data-attributes="member: 9789"><p>One level per 10 hours seems pretty close: that's like one level per 3 sessions or so when you play for 3-4 hrs per session. And that feels about right (to me, anyway). That gets you, what... 10 levels over 7 months if you play every week? Something like that?</p><p></p><p>I can say that neither the game I play in nor the game I run has 10 encounters per level - in fact, it's MUCH lower, and frankly if I had to wait 10 encounters for each level I'd probably die of boredom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That's forever, given that combat encounters tend to take like a million hours. Seriously, even if quest rewards and skill challenges make up a decent amount of your XP, combat encounters for us tend to take at least 2-3 hours on average, and having to wade through even 5 or 6 of those per level would mean you'd never level up because you'd die of old age. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Overall, I think enemies give slightly lower XP than I'd prefer but the generous quest/skill XP makes up for it. The advancement rate seems to be good out of the box, but as many have said you can always change it up if you're not happy.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4662465, member: 9789"] One level per 10 hours seems pretty close: that's like one level per 3 sessions or so when you play for 3-4 hrs per session. And that feels about right (to me, anyway). That gets you, what... 10 levels over 7 months if you play every week? Something like that? I can say that neither the game I play in nor the game I run has 10 encounters per level - in fact, it's MUCH lower, and frankly if I had to wait 10 encounters for each level I'd probably die of boredom. :) That's forever, given that combat encounters tend to take like a million hours. Seriously, even if quest rewards and skill challenges make up a decent amount of your XP, combat encounters for us tend to take at least 2-3 hours on average, and having to wade through even 5 or 6 of those per level would mean you'd never level up because you'd die of old age. :) Overall, I think enemies give slightly lower XP than I'd prefer but the generous quest/skill XP makes up for it. The advancement rate seems to be good out of the box, but as many have said you can always change it up if you're not happy. [/QUOTE]
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