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General Tabletop Discussion
*Dungeons & Dragons
Pacifist Class Concept
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<blockquote data-quote="GreenTengu" data-source="post: 7197573" data-attributes="member: 6777454"><p>Well, you can put such restrictions on a character, but I don't know how far they would get.</p><p></p><p>The thing is though, the game absolutely doesn't enable one to successfully elude an aggressor with any sort of reliability short of reducing their hit points to 0. Charm person or sleep could work against humanoids attempting to harm you, but it is balanced at about a 50/50 success rate while the damage-dealing spells at any given level have a generally better chance of reducing the target to 0 hit points-- and will work against creatures sleep and charm would not.</p><p></p><p></p><p>Of course-- you could go with a character who generally contributes t combat using exclusively bless spells and cure spells. So the given character isn't <em>technically </em> doing harm, the character is merely empowering and assisting others in doing the harm for them.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7197573, member: 6777454"] Well, you can put such restrictions on a character, but I don't know how far they would get. The thing is though, the game absolutely doesn't enable one to successfully elude an aggressor with any sort of reliability short of reducing their hit points to 0. Charm person or sleep could work against humanoids attempting to harm you, but it is balanced at about a 50/50 success rate while the damage-dealing spells at any given level have a generally better chance of reducing the target to 0 hit points-- and will work against creatures sleep and charm would not. Of course-- you could go with a character who generally contributes t combat using exclusively bless spells and cure spells. So the given character isn't [I]technically [/I] doing harm, the character is merely empowering and assisting others in doing the harm for them. [/QUOTE]
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