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*Dungeons & Dragons
Pacifist priest Spell : Placation Hammer
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<blockquote data-quote="Blue" data-source="post: 7106970" data-attributes="member: 20564"><p>Welcome to ENWorld!</p><p></p><p>You can knock someone unconscious, but only if you are the one that is doing it. And that doesn't stop it from being real damage up to that point that a pacifist may have problems with so I see your issue.</p><p></p><p>That said, tracking it separate seems like it would be a pain for the DM, especially if you are attacking several foes.</p><p></p><p>On the other side, when upcasting you can make a really nasty weapon that does Xd6 and lasts an hour without concentration. At 11th level is a 6th level slot worth it to give your 3 attack fighter a 6d6 warhammer for an hour, no concentration? It might be overpowered. That's up to 18d6 per round (assuming all hit, no crits) for what could easily be multiple encounters.</p><p></p><p>There's also the interesting point that right now you can do it to a foe's weapon if you can touch it, making that 30 average damage giant do next to nothing. I don't think it's intentional.</p><p></p><p>Maybe something like this:</p><p></p><p>--</p><p></p><p><strong>Placation Hammer</strong></p><p>1st level Enchantment Spell</p><p>Range: Touch</p><p>Cast time: Bonus Action</p><p>Duration: 1 hour</p><p>Verbal</p><p></p><p>Cast on a bludgeoning weapon you are holding, though others may wield it. The weapon does no damage on a hit in combat. Instead, if the target has 10 HPs or fewer they fall into a deep sleep for 1 hour. They will stay asleep even with loud noises or other effects that might normally wake, woken by taking any damage or someone spending an action to shake them awake.</p><p></p><p>If the target does not fall asleep, each subsequent hit against the same target increases the threshold by +5 HPs. If you switch targets, this is reset.</p><p></p><p>When cast using a higher level spell, the initial threshold is increased by 5 HPs per slot level above 1st. At 3rd, 5th, 7th and 9th level slots the per-hit increase also steps up by +5 HPs.</p><p></p><p>--</p><p></p><p>Basically this stops the need for the DM tracking, you just track the current. It's a HP threshold, so others beating it down will help like your original. I'm not perfectly satisfied about the threshold increase, but the original would allow you to beat on someone until thy fell unconcious so this needed a way to deal with more powerful opponents. You need to actually hold the weapon, so you can't do it on a foe in the middle of combat. And it doesn't become a game-breaker at high levels doing 4d6 or 6d6 or more per hit.</p><p></p><p>It's still nice as a bonus action, last an hour, no concentration. d6+casting ability averages less than 10 so it's a slight uptick in the beginning - you should be able to one-shot a lot of weaker beasties.</p><p></p><p>If you wanted to change it around, you could up the threshold but make the spell also end after putting a set number (1? 2? 3?) of creatures to sleep, which makes it a bit more like the sleep spell.</p><p></p><p>EDIT: If you wanted this for just the caster to use, you may want to consider a cantrip they use every round instead. That's probably a cleaner implementation.</p><p></p><p>DOUBLE EDIT: Just realized this was a divination. That doesn't fir the standards, changed the type to enchantment.</p></blockquote><p></p>
[QUOTE="Blue, post: 7106970, member: 20564"] Welcome to ENWorld! You can knock someone unconscious, but only if you are the one that is doing it. And that doesn't stop it from being real damage up to that point that a pacifist may have problems with so I see your issue. That said, tracking it separate seems like it would be a pain for the DM, especially if you are attacking several foes. On the other side, when upcasting you can make a really nasty weapon that does Xd6 and lasts an hour without concentration. At 11th level is a 6th level slot worth it to give your 3 attack fighter a 6d6 warhammer for an hour, no concentration? It might be overpowered. That's up to 18d6 per round (assuming all hit, no crits) for what could easily be multiple encounters. There's also the interesting point that right now you can do it to a foe's weapon if you can touch it, making that 30 average damage giant do next to nothing. I don't think it's intentional. Maybe something like this: -- [B]Placation Hammer[/B] 1st level Enchantment Spell Range: Touch Cast time: Bonus Action Duration: 1 hour Verbal Cast on a bludgeoning weapon you are holding, though others may wield it. The weapon does no damage on a hit in combat. Instead, if the target has 10 HPs or fewer they fall into a deep sleep for 1 hour. They will stay asleep even with loud noises or other effects that might normally wake, woken by taking any damage or someone spending an action to shake them awake. If the target does not fall asleep, each subsequent hit against the same target increases the threshold by +5 HPs. If you switch targets, this is reset. When cast using a higher level spell, the initial threshold is increased by 5 HPs per slot level above 1st. At 3rd, 5th, 7th and 9th level slots the per-hit increase also steps up by +5 HPs. -- Basically this stops the need for the DM tracking, you just track the current. It's a HP threshold, so others beating it down will help like your original. I'm not perfectly satisfied about the threshold increase, but the original would allow you to beat on someone until thy fell unconcious so this needed a way to deal with more powerful opponents. You need to actually hold the weapon, so you can't do it on a foe in the middle of combat. And it doesn't become a game-breaker at high levels doing 4d6 or 6d6 or more per hit. It's still nice as a bonus action, last an hour, no concentration. d6+casting ability averages less than 10 so it's a slight uptick in the beginning - you should be able to one-shot a lot of weaker beasties. If you wanted to change it around, you could up the threshold but make the spell also end after putting a set number (1? 2? 3?) of creatures to sleep, which makes it a bit more like the sleep spell. EDIT: If you wanted this for just the caster to use, you may want to consider a cantrip they use every round instead. That's probably a cleaner implementation. DOUBLE EDIT: Just realized this was a divination. That doesn't fir the standards, changed the type to enchantment. [/QUOTE]
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