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General Tabletop Discussion
*Pathfinder & Starfinder
Pacing & daily powers/surges
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<blockquote data-quote="Regicide" data-source="post: 5030108" data-attributes="member: 67552"><p>It's pretty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> DMing to not allow players to rest to get their powers back. The 4E system forces players to give up after a couple fights if the fights are at all challenging as they'll have blown their dailys, magic item powers and maybe even their healing surges. They'd be stupid to keep going at that point. If they haven't blown their better powers, then the fights probably weren't challenging and those get pretty boring pretty quickly.</p><p></p><p>Getting rid of all the artificial BS that 4E added in an attempt to make it a 1 fight per day system like daily powers, magic item dailys and healing surges is really the best bet. To me even a 5-minute rest in the middle of a dungeon is gratingly implausible as the sound of battle would ring from one end of the dungeon to the other. Although I haven't done it yet, I'm tempted to give extended rest status to 5-minute rests and making finding 5 whole minutes to rest in being hard to do.</p></blockquote><p></p>
[QUOTE="Regicide, post: 5030108, member: 67552"] It's pretty :):):):):):) DMing to not allow players to rest to get their powers back. The 4E system forces players to give up after a couple fights if the fights are at all challenging as they'll have blown their dailys, magic item powers and maybe even their healing surges. They'd be stupid to keep going at that point. If they haven't blown their better powers, then the fights probably weren't challenging and those get pretty boring pretty quickly. Getting rid of all the artificial BS that 4E added in an attempt to make it a 1 fight per day system like daily powers, magic item dailys and healing surges is really the best bet. To me even a 5-minute rest in the middle of a dungeon is gratingly implausible as the sound of battle would ring from one end of the dungeon to the other. Although I haven't done it yet, I'm tempted to give extended rest status to 5-minute rests and making finding 5 whole minutes to rest in being hard to do. [/QUOTE]
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