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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pacing & daily powers/surges
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<blockquote data-quote="keterys" data-source="post: 5031814" data-attributes="member: 43019"><p>Which of the following are artifical restrictions?</p><p>a) have the defenses for a location react to a party resting </p><p>b) patrols find them resting </p><p>c) 24 hours to solve a problem, before (a ritual finishes, a hostage is killed, magic items are donated to Santa, whatever)</p><p></p><p>A character being restored to full health and surges after resting for six hours is _itself_ artificial. How is it artificial to alter that recuperation method? Whether that's with a wound system, a slower surge recovery system, not allowing health to spring back, or stipulating that wound handwaving only occurs between set adventure or milestones cinematically? Cause those are all house rules I've seen.</p><p></p><p>If the goal is 'I want to run a combat a day, but don't want players to just burn all their dailies and not care about their surges' then the solution is not 'Too bad'. I already see the problem with LFR (3 combats per day) that # of surges are largely meaningless and you can AP _every combat_ and daily once per combat. Change that to one combat and it throws a lot of the game out of whack.</p><p></p><p>Some other options:</p><p>Allow people to only use one daily attack or daily utility per encounter.</p><p>Reduce the # of healing surges in the party drastically.</p><p>Change Con to, instead of giving surges, give a modifier to your surge value.</p></blockquote><p></p>
[QUOTE="keterys, post: 5031814, member: 43019"] Which of the following are artifical restrictions? a) have the defenses for a location react to a party resting b) patrols find them resting c) 24 hours to solve a problem, before (a ritual finishes, a hostage is killed, magic items are donated to Santa, whatever) A character being restored to full health and surges after resting for six hours is _itself_ artificial. How is it artificial to alter that recuperation method? Whether that's with a wound system, a slower surge recovery system, not allowing health to spring back, or stipulating that wound handwaving only occurs between set adventure or milestones cinematically? Cause those are all house rules I've seen. If the goal is 'I want to run a combat a day, but don't want players to just burn all their dailies and not care about their surges' then the solution is not 'Too bad'. I already see the problem with LFR (3 combats per day) that # of surges are largely meaningless and you can AP _every combat_ and daily once per combat. Change that to one combat and it throws a lot of the game out of whack. Some other options: Allow people to only use one daily attack or daily utility per encounter. Reduce the # of healing surges in the party drastically. Change Con to, instead of giving surges, give a modifier to your surge value. [/QUOTE]
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