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<blockquote data-quote="brehobit" data-source="post: 5032618" data-attributes="member: 12032"><p>I've run a fairly combat-light game in 3e that involved lots of travel.</p><p></p><p>For 4e I'm considering:</p><p>* You dailies back after a few days of full rest. Resting in a shack in the winter takes longer than resting in a high-end inn maybe? </p><p>* You recover 1 healing surge per night, +1 more depending on a roll (details TBD, but bonuses for high CON and good resting circumstances. Penalties for forced marches etc. Maybe let a heal check play a role?) With a horrible roll you might not get full HPs back.</p><p></p><p>It will be rare that the party would have more than 1 fight in a day. And probably very rare to have more than 3-4 fights between long rests.</p><p></p><p><strong>Surges and Hps</strong></p><p>Survival check. </p><ul> <li data-xf-list-type="ul">-5 to +5 for resting situation (-5 sleeping in a tent when it's freezing and you are having to help keep watch and you don't have very good warm-weather gear, +5 resting in a high-quality inn). 0 is tent sleeping on a normal fall/spring day.</li> <li data-xf-list-type="ul">-5 to +5 for what you did during the day (-5 forced march, +5 rested all day) 0 is a normal walk or ride for most of the day.</li> </ul><p></p><p>Results:</p><ul> <li data-xf-list-type="ul"><-4 no healing: no healing surge</li> <li data-xf-list-type="ul">-4 to 5: heal up to one healing surge in HPs, no healing surge.</li> <li data-xf-list-type="ul">6-10: heal full hit points -OR- regain one healing surge.</li> <li data-xf-list-type="ul">11-25: heal full hit points and one healing surge.</li> <li data-xf-list-type="ul">26-40: heal full hit points and two healing surges.</li> <li data-xf-list-type="ul">41+ heal full hit points and three healing surges.</li> </ul></blockquote><p></p>
[QUOTE="brehobit, post: 5032618, member: 12032"] I've run a fairly combat-light game in 3e that involved lots of travel. For 4e I'm considering: * You dailies back after a few days of full rest. Resting in a shack in the winter takes longer than resting in a high-end inn maybe? * You recover 1 healing surge per night, +1 more depending on a roll (details TBD, but bonuses for high CON and good resting circumstances. Penalties for forced marches etc. Maybe let a heal check play a role?) With a horrible roll you might not get full HPs back. It will be rare that the party would have more than 1 fight in a day. And probably very rare to have more than 3-4 fights between long rests. [B]Surges and Hps[/B] Survival check. [LIST] [*]-5 to +5 for resting situation (-5 sleeping in a tent when it's freezing and you are having to help keep watch and you don't have very good warm-weather gear, +5 resting in a high-quality inn). 0 is tent sleeping on a normal fall/spring day. [*]-5 to +5 for what you did during the day (-5 forced march, +5 rested all day) 0 is a normal walk or ride for most of the day. [/LIST] Results: [LIST] [*]<-4 no healing: no healing surge [*]-4 to 5: heal up to one healing surge in HPs, no healing surge. [*]6-10: heal full hit points -OR- regain one healing surge. [*]11-25: heal full hit points and one healing surge. [*]26-40: heal full hit points and two healing surges. [*]41+ heal full hit points and three healing surges. [/LIST] [/QUOTE]
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