Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Pack Up The PCs (Including The Dog) To Take The Last Caravan
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robowieland" data-source="post: 9457232" data-attributes="member: 7026452"><p>[ATTACH=full]381034[/ATTACH]</p><p></p><p>According to the internet, everyone will, at some point, go on adventure with Pedro Pascal as he escorts A Special Child Through A Bad World. This concert peaked a few years ago when Pascal was the lead in both <strong>The Mandalorian</strong> and <strong>The Last of Us</strong> but it was the first thing I thought about when I read <a href="https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL" target="_blank"><em>The Last Caravan</em></a><em>.</em> Designer Ted. S. Bushman took inspiration from mid-apocalyptic stories including <em>The Stand</em> and <em>Roadside Picnic</em> to put together a game about a family making their way across what used to be the United States. I brought home a review copy from Gen Con after speaking with the author for last year’s Kickstarter. Does the road trip end in success? Let’s play to find out.</p><p></p><p><a href="https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL" target="_blank"><em>The Last Caravan</em></a> is set in the aftermath of the Two Months War, an alien invasion that suddenly ground to a halt. Rather than the high level heroes seen in films like Independence Day, the characters are a group of survivors making their way cross country to what used to be San Francisco. The city is now the home of The Republic of Saint Francis, the last gasp of the American government. The group hits different regions along the way tracking resources and coming across the different factions on the ground. The big factions are defined in the book and I really liked how there are alien factions in addition to what you might expect from people. I won’t get into spoilers here, but it adds a lot of drama to stories when you discover the aliens aren’t a big faceless enemy. They have a lot of all-too-human motivations like fear and regret.</p><p></p><p>The game runs on a heavily <strong>Forged In The Dark</strong> inspired system. It’s a bit simplified but uses the same failure/complication/clean success dice pool as its older sibling. There are playbooks that cover most of the roles in these sorts of stories from the battle weary soldier to the scientist that loves to play with alien tech. Two of the playbooks are unique to this game complete with unique mechanics just for them. The first is the Innocent, who learns hard truths about the world during the journey and eventually grows into one of the other survival roles. The other is the Good Boi, who lets a player take the role of the family dog to protect the humans. These roles seem crucial to telling the story The Last Caravan wants to tell and they change the game when they are part of the table into something more unique. Don’t worry about pet harm though. Any negative effects that could cause harm to a human cause fear to the Good Boi and if they would take enough to die, the dog runs away instead never to return to the story.</p><p></p><p>The journey is presented through a sandbox narrative campaign where each region tells a different story while allowing players to come up with emergent threads for their personal group. The region has a specific trigger to allow the players to move on but they can choose to stick around at the risk of coming to the attention of one of the big factions. When they do move to a region they trigger a milestone advancement. I really like this clean and simple campaign aspect of the game.</p><p></p><p>A large segment of the book is dedicated to the details of the world. How the factions came to be, why the aliens attacked and so on. I found it compelling and useful to run the game but I also wanted it to take inspiration from <em>Blades In The Dark</em>. I found myself changing some details that felt more in line with the ambiguous tone of the campaign. The game goes out of their way to make the factions not all good or bad but the details in the history section tip the hand as to who the designer thinks are the real good guys and bad guys. The aliens are a great antagonist but I felt the true stories behind the human protagonists needing a bit more detail at the table.</p><p></p><p><strong>Bottom Line: If you enjoy Blades-style mechanics and want to tell the story of an alien invasion in progress, <a href="https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL" target="_blank"><em>The Last Caravan</em></a> should land on your table.</strong></p><p></p><p style="text-align: center"><strong>[ATTACH=full]379669[/ATTACH]</strong></p></blockquote><p></p>
[QUOTE="robowieland, post: 9457232, member: 7026452"] [ATTACH type="full" alt="Screenshot 2024-09-28 at 12.06.29 PM.png"]381034[/ATTACH] According to the internet, everyone will, at some point, go on adventure with Pedro Pascal as he escorts A Special Child Through A Bad World. This concert peaked a few years ago when Pascal was the lead in both [B]The Mandalorian[/B] and [B]The Last of Us[/B] but it was the first thing I thought about when I read [URL='https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL'][I]The Last Caravan[/I][/URL][I].[/I] Designer Ted. S. Bushman took inspiration from mid-apocalyptic stories including [I]The Stand[/I] and [I]Roadside Picnic[/I] to put together a game about a family making their way across what used to be the United States. I brought home a review copy from Gen Con after speaking with the author for last year’s Kickstarter. Does the road trip end in success? Let’s play to find out. [URL='https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL'][I]The Last Caravan[/I][/URL] is set in the aftermath of the Two Months War, an alien invasion that suddenly ground to a halt. Rather than the high level heroes seen in films like Independence Day, the characters are a group of survivors making their way cross country to what used to be San Francisco. The city is now the home of The Republic of Saint Francis, the last gasp of the American government. The group hits different regions along the way tracking resources and coming across the different factions on the ground. The big factions are defined in the book and I really liked how there are alien factions in addition to what you might expect from people. I won’t get into spoilers here, but it adds a lot of drama to stories when you discover the aliens aren’t a big faceless enemy. They have a lot of all-too-human motivations like fear and regret. The game runs on a heavily [B]Forged In The Dark[/B] inspired system. It’s a bit simplified but uses the same failure/complication/clean success dice pool as its older sibling. There are playbooks that cover most of the roles in these sorts of stories from the battle weary soldier to the scientist that loves to play with alien tech. Two of the playbooks are unique to this game complete with unique mechanics just for them. The first is the Innocent, who learns hard truths about the world during the journey and eventually grows into one of the other survival roles. The other is the Good Boi, who lets a player take the role of the family dog to protect the humans. These roles seem crucial to telling the story The Last Caravan wants to tell and they change the game when they are part of the table into something more unique. Don’t worry about pet harm though. Any negative effects that could cause harm to a human cause fear to the Good Boi and if they would take enough to die, the dog runs away instead never to return to the story. The journey is presented through a sandbox narrative campaign where each region tells a different story while allowing players to come up with emergent threads for their personal group. The region has a specific trigger to allow the players to move on but they can choose to stick around at the risk of coming to the attention of one of the big factions. When they do move to a region they trigger a milestone advancement. I really like this clean and simple campaign aspect of the game. A large segment of the book is dedicated to the details of the world. How the factions came to be, why the aliens attacked and so on. I found it compelling and useful to run the game but I also wanted it to take inspiration from [I]Blades In The Dark[/I]. I found myself changing some details that felt more in line with the ambiguous tone of the campaign. The game goes out of their way to make the factions not all good or bad but the details in the history section tip the hand as to who the designer thinks are the real good guys and bad guys. The aliens are a great antagonist but I felt the true stories behind the human protagonists needing a bit more detail at the table. [B]Bottom Line: If you enjoy Blades-style mechanics and want to tell the story of an alien invasion in progress, [URL='https://www.myth.works/products/the-last-caravan-core-rulebook?srsltid=AfmBOopLP5sBWWB69Khj3wQMdfw9l_b8olB-RvlJzWAIeFN-bCw8lCmL'][I]The Last Caravan[/I][/URL] should land on your table.[/B] [CENTER][B][ATTACH type="full"]379669[/ATTACH][/B][/CENTER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pack Up The PCs (Including The Dog) To Take The Last Caravan
Top