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Packing for the Under Dark what to take
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<blockquote data-quote="Wik" data-source="post: 2817007" data-attributes="member: 40177"><p>Thunderstones are also a great way of taking out creatures that rely on blindsight, I should add.</p><p></p><p>If you're fighting drow, anti-toxin vials are a good call. I'd give one to every third "Redshirt", so they have a way of staying alive if they get poisoned (plus, it boosts their morale if they think you actually CARE about whether they live or die).</p><p></p><p>Forget about ranged weapons - you won't be using them too often. I'd suggest crossbows, so you can fire off one shot before entering melee. A longbow or two might help in a few cases, but I wouldn't expect archery to be something to worry about too often.</p><p></p><p>Holy Water always seems to come in handy, as well. I'm not so sure against Drow, but you never know what evil critter you'll come across down there. I rely on the stuff.</p><p></p><p>As a note, give each "redshirt" and PC chalk and maybe ink. The reasoning is simple - if you get lost in a cave system, you can use these to make markings, allowing you to tell where you've been already. You can create a special code, so you can leave coded messages to others in your group if you get seperated. Also, a signal whistle will help, too - sounds really carry underground, so giving a scout a whistle will make sure you know when he's been ambushed by the big nasties.</p><p></p><p>Gifts are a great idea, but make them light, and practical. Little kobolds and deep gnomes aren't going to care too much if you offer them bright beads and toys - they want something that will make their life easier. Medical herbs are probably your best bet - they're light, and since they grow due to light, they won't be commonly available in the 'dark. </p><p></p><p>Scrolls of Daylight are useful - pick up a lot, and use them as Standard Operating Procedure against the drow. </p><p></p><p>You'll want to make sure you have interpreters that can speak Illithid, Drow (don't just speak surface elven to the drow - it's a surefire way to get them angry!), Duergar, Derro.... and possibly Kua-Toa and Goblin, as well.</p><p></p><p>Bags of Holding are also a neccessity. But I'm sure you know that one, already.</p><p></p><p>Grease will help, too, surprisingly enough. First, it can be used to keep you warm when you have to get wet in cold water. Second, it can help you squeeze through tight spaces, and probably for a lot cheaper than if you just cast REDUCE on about thirty-odd people.</p></blockquote><p></p>
[QUOTE="Wik, post: 2817007, member: 40177"] Thunderstones are also a great way of taking out creatures that rely on blindsight, I should add. If you're fighting drow, anti-toxin vials are a good call. I'd give one to every third "Redshirt", so they have a way of staying alive if they get poisoned (plus, it boosts their morale if they think you actually CARE about whether they live or die). Forget about ranged weapons - you won't be using them too often. I'd suggest crossbows, so you can fire off one shot before entering melee. A longbow or two might help in a few cases, but I wouldn't expect archery to be something to worry about too often. Holy Water always seems to come in handy, as well. I'm not so sure against Drow, but you never know what evil critter you'll come across down there. I rely on the stuff. As a note, give each "redshirt" and PC chalk and maybe ink. The reasoning is simple - if you get lost in a cave system, you can use these to make markings, allowing you to tell where you've been already. You can create a special code, so you can leave coded messages to others in your group if you get seperated. Also, a signal whistle will help, too - sounds really carry underground, so giving a scout a whistle will make sure you know when he's been ambushed by the big nasties. Gifts are a great idea, but make them light, and practical. Little kobolds and deep gnomes aren't going to care too much if you offer them bright beads and toys - they want something that will make their life easier. Medical herbs are probably your best bet - they're light, and since they grow due to light, they won't be commonly available in the 'dark. Scrolls of Daylight are useful - pick up a lot, and use them as Standard Operating Procedure against the drow. You'll want to make sure you have interpreters that can speak Illithid, Drow (don't just speak surface elven to the drow - it's a surefire way to get them angry!), Duergar, Derro.... and possibly Kua-Toa and Goblin, as well. Bags of Holding are also a neccessity. But I'm sure you know that one, already. Grease will help, too, surprisingly enough. First, it can be used to keep you warm when you have to get wet in cold water. Second, it can help you squeeze through tight spaces, and probably for a lot cheaper than if you just cast REDUCE on about thirty-odd people. [/QUOTE]
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