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Packing for the Under Dark what to take
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<blockquote data-quote="Darthjaye" data-source="post: 2817718" data-attributes="member: 16789"><p>Actually a very bad assumption that Drizz't had anything to do with the idea for this character. He is in fact an elf who uses a scimitar (the only comparison to Drizz't) who was raised by Wolf Nomads (Baklunish) from the north. He's a Unfettered-Dervish. No levels in ranger, no silly panther statue. Knows very little about the elven society (he speaks the language but broken and gutteral at best). Excellent as a horse-mounted warrior. Doesn't follow any god from the elven pantheon. This idea actually evolved from an idea for a Persian variant on a Monk who used a scimitar (Indeed, if anything, I'm guilty of being inspired by the Prince of Persia video games). I got side-tracked however as you can tell by what it eventually became. </p><p></p><p>-As for magical equipment, we have at least 3-4 bags of holding in the group. </p><p>-I had been looking at anti-toxins and thunderstones too. </p><p>-The signal whistle crossed my mind, but the chalk thing I had not thought to much about. </p><p>-Maybe give em each one red and one green chalk piece(signifying good or bad areas as well as directional). </p><p>-I was thinking of taking a lot of extra rations (most of them in a BoH) and equiping the troops with about 5-7 days worth each and then using the Cleric (10th level) to cast Create Food and Water daily (feeding 30 people with each daily casting) and thereby saving the food for any extended duration we may incur as well as any slaves we liberate. </p><p>-Smoke sticks would be ideal for retreat as it tends to be confined and would make it hard for the Drow to take pot shots from a greater distance. </p><p></p><p>As for upsetting the Drow, that's the plan. Revenge and rescue are the dual subtitles of this mission. My character actually dislikes Drow immensly (killed his family and caused him to be orphaned in the mountains near the Wolf Nomads lands southern border)</p></blockquote><p></p>
[QUOTE="Darthjaye, post: 2817718, member: 16789"] Actually a very bad assumption that Drizz't had anything to do with the idea for this character. He is in fact an elf who uses a scimitar (the only comparison to Drizz't) who was raised by Wolf Nomads (Baklunish) from the north. He's a Unfettered-Dervish. No levels in ranger, no silly panther statue. Knows very little about the elven society (he speaks the language but broken and gutteral at best). Excellent as a horse-mounted warrior. Doesn't follow any god from the elven pantheon. This idea actually evolved from an idea for a Persian variant on a Monk who used a scimitar (Indeed, if anything, I'm guilty of being inspired by the Prince of Persia video games). I got side-tracked however as you can tell by what it eventually became. -As for magical equipment, we have at least 3-4 bags of holding in the group. -I had been looking at anti-toxins and thunderstones too. -The signal whistle crossed my mind, but the chalk thing I had not thought to much about. -Maybe give em each one red and one green chalk piece(signifying good or bad areas as well as directional). -I was thinking of taking a lot of extra rations (most of them in a BoH) and equiping the troops with about 5-7 days worth each and then using the Cleric (10th level) to cast Create Food and Water daily (feeding 30 people with each daily casting) and thereby saving the food for any extended duration we may incur as well as any slaves we liberate. -Smoke sticks would be ideal for retreat as it tends to be confined and would make it hard for the Drow to take pot shots from a greater distance. As for upsetting the Drow, that's the plan. Revenge and rescue are the dual subtitles of this mission. My character actually dislikes Drow immensly (killed his family and caused him to be orphaned in the mountains near the Wolf Nomads lands southern border) [/QUOTE]
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