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Pact of the Blade / Bladelock, looking for thoughts
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<blockquote data-quote="Mephista" data-source="post: 6621168" data-attributes="member: 6786252"><p>Generally speaking? No, not really. "Cannot be stolen" isn't a big deal in the vast majority of games. Once you bind a magical weapon that grants any kind of bonuses, you lose your effective martial proficency for just that one specific weapon, and without taking feats or multi-classing, you're effectively limited to finesse weapons. Since PotB doesn't really support TWF or a dagger-throwing style, that's really limiting you to a whip or rapier with the base class. And I find that the only time the "magic weapon" part comes in handy is if you're in a game without magic items and no one else access to magic weapons but you. Then its big, but that's a very small minority of games.</p><p></p><p> Its not that strong of a benefit, however. It is, in fact, a very minor one - most subclasses that grant martial proficency in weapons also include other things. Valor bard includes other ways to use Inspiring Word, for instance. Favored Soul grants extra spells. </p><p></p><p>This is actually the barest minimum to fill the hexblade shoes here, the equivalent to running a business with an overworked skeleton crew. One reason Tome of the Book is so good is that it adds more things onto the base class - more spellcasting for a spellcaster class. Blade attempts to take the class into a completely different direction. </p><p></p><p>Make no mistake, it is fun. I enjoy playing it. But fun != well designed mechanically.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6621168, member: 6786252"] Generally speaking? No, not really. "Cannot be stolen" isn't a big deal in the vast majority of games. Once you bind a magical weapon that grants any kind of bonuses, you lose your effective martial proficency for just that one specific weapon, and without taking feats or multi-classing, you're effectively limited to finesse weapons. Since PotB doesn't really support TWF or a dagger-throwing style, that's really limiting you to a whip or rapier with the base class. And I find that the only time the "magic weapon" part comes in handy is if you're in a game without magic items and no one else access to magic weapons but you. Then its big, but that's a very small minority of games. Its not that strong of a benefit, however. It is, in fact, a very minor one - most subclasses that grant martial proficency in weapons also include other things. Valor bard includes other ways to use Inspiring Word, for instance. Favored Soul grants extra spells. This is actually the barest minimum to fill the hexblade shoes here, the equivalent to running a business with an overworked skeleton crew. One reason Tome of the Book is so good is that it adds more things onto the base class - more spellcasting for a spellcaster class. Blade attempts to take the class into a completely different direction. Make no mistake, it is fun. I enjoy playing it. But fun != well designed mechanically. [/QUOTE]
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