Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pact of the Blade / Bladelock, looking for thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="procproc" data-source="post: 6621478" data-attributes="member: 6791328"><p>The Warlock isn't a good enough spellcaster to compare toe to toe with a Wizard or Cleric. It has much more in common with a ranged martial character (say, an EK Fighter with a focus in Archery) than it does with a primary caster.</p><p></p><p></p><p></p><p>You guys can argue over whether that was the design intent until you're blue in the face, but I think we can agree on the following:</p><p></p><p>1. Blade Pact does not turn the Warlock into an EFFECTIVE, PRIMARY front line melee warrior; and</p><p>2. A significant number of players perceive that the intent of Blade Pact is to turn the Warlock into an effective, front line melee warrior.</p><p></p><p>Personally, I think the Dex-based Bladelock works reasonably well mechanically in that role. But a lot of people see the melee abilities and the demonic pact and want to play a demon-charged, Str-based warrior, and the mechanics don't work quite so well for that.</p><p></p><p>Another piece of the problem is, as someone mentioned earlier, that you don't choose a Pact feature until 3rd level. That's fine in the abstract, but when you want to start adding in core abilities (such as the ability to wear armor for a frontline fighter) those are really things you want as class features from level 1. Even if everyone could agree on certain changes that were desirable for Blade Pact, such as proficiency in Medium Armor, it works sort of poorly for a character to be unable to fulfill his/her desired function for a few levels.</p></blockquote><p></p>
[QUOTE="procproc, post: 6621478, member: 6791328"] The Warlock isn't a good enough spellcaster to compare toe to toe with a Wizard or Cleric. It has much more in common with a ranged martial character (say, an EK Fighter with a focus in Archery) than it does with a primary caster. You guys can argue over whether that was the design intent until you're blue in the face, but I think we can agree on the following: 1. Blade Pact does not turn the Warlock into an EFFECTIVE, PRIMARY front line melee warrior; and 2. A significant number of players perceive that the intent of Blade Pact is to turn the Warlock into an effective, front line melee warrior. Personally, I think the Dex-based Bladelock works reasonably well mechanically in that role. But a lot of people see the melee abilities and the demonic pact and want to play a demon-charged, Str-based warrior, and the mechanics don't work quite so well for that. Another piece of the problem is, as someone mentioned earlier, that you don't choose a Pact feature until 3rd level. That's fine in the abstract, but when you want to start adding in core abilities (such as the ability to wear armor for a frontline fighter) those are really things you want as class features from level 1. Even if everyone could agree on certain changes that were desirable for Blade Pact, such as proficiency in Medium Armor, it works sort of poorly for a character to be unable to fulfill his/her desired function for a few levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pact of the Blade / Bladelock, looking for thoughts
Top