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Pact of the Blade / Bladelock, looking for thoughts
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<blockquote data-quote="Sword of Spirit" data-source="post: 6621590" data-attributes="member: 6677017"><p><strong>If you see the bladelock as intended to be primarily an <em>eldritch blast</em> user</strong>, with a backup weapon instead of the features of the other pacts, then sure, it's fine, and more power to ya. I just don't think that's how it comes off, and it's definitely not what anyone I personally know <em>thinks</em> it is supposed to be by looking at it.</p><p></p><p><strong>It <em>looks</em> like it is intended to turn a warlock into a primarily melee combatant.</strong> But the fact of the matter is that its weapon damage is almost always inferior to <em>eldritch blast</em> + Agonizing Blast without heavy optimization* that includes multiclassing, feats, and/or magic items: all things that aren't supposed to be required for balance.</p><p></p><p>So if you (general you) think you are going to be wielding a rapier and be keeping up with your other warlock buddy using Agonizing Blast, you are just wrong--you aren't. </p><p></p><p>The thing is, this perennial argument is kind of silly, because the math isn't really arguable. Preference is fine, those of us who know the math just want potential players to realize that you are going to be a less effective melee combatant with bladelock than you would be as a ranged combatant with <em>eldritch blast</em> + Agonizing Blast unless you heavily invest in DM-approved optimization.*</p><p></p><p>*This is where that nice polearm master build comes in. If you are thinking of going "eldritch glaive" <strong><em>and</em></strong> you are allowed the optional necessary game elements, <em><strong>and</strong></em> you don't mind dumping some stats <em><strong>and</strong></em> heavily investing to get there, then yes, you can be good in melee. (Until you get to level 17, and then <em>hex</em> + Agonizing Blast <strong><em>beats even your might thews.</em></strong>)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6621590, member: 6677017"] [B]If you see the bladelock as intended to be primarily an [I]eldritch blast[/I] user[/B], with a backup weapon instead of the features of the other pacts, then sure, it's fine, and more power to ya. I just don't think that's how it comes off, and it's definitely not what anyone I personally know [I]thinks[/I] it is supposed to be by looking at it. [B]It [I]looks[/I] like it is intended to turn a warlock into a primarily melee combatant.[/B] But the fact of the matter is that its weapon damage is almost always inferior to [I]eldritch blast[/I] + Agonizing Blast without heavy optimization* that includes multiclassing, feats, and/or magic items: all things that aren't supposed to be required for balance. So if you (general you) think you are going to be wielding a rapier and be keeping up with your other warlock buddy using Agonizing Blast, you are just wrong--you aren't. The thing is, this perennial argument is kind of silly, because the math isn't really arguable. Preference is fine, those of us who know the math just want potential players to realize that you are going to be a less effective melee combatant with bladelock than you would be as a ranged combatant with [I]eldritch blast[/I] + Agonizing Blast unless you heavily invest in DM-approved optimization.* *This is where that nice polearm master build comes in. If you are thinking of going "eldritch glaive" [B][I]and[/I][/B] you are allowed the optional necessary game elements, [I][B]and[/B][/I] you don't mind dumping some stats [I][B]and[/B][/I] heavily investing to get there, then yes, you can be good in melee. (Until you get to level 17, and then [I]hex[/I] + Agonizing Blast [B][I]beats even your might thews.[/I][/B]) [/QUOTE]
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