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General Tabletop Discussion
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Pact of the Blade / Bladelock, looking for thoughts
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<blockquote data-quote="yakuba" data-source="post: 6623111" data-attributes="member: 6698582"><p>The three options are parallel. If one of the them was designed to completely change the class then the other two would have needed to occupy that same scope. As it is people want those options to occupy that bigger scope, but they, in fact, simply do not.</p><p></p><p></p><p></p><p>For blade lock that starts 16/16 Cha/Dex and goes Dex/Dex/Cha/Cha on ASI the blade either out damages or stays within 8% of EB/AB from levels 1-16 with single exception of level 11 where, melee damage falls about 20% behind EB/AB. With hex the difference aside from level 11 stretches to ~12%. The numbers are modestly better for two weapon fighting using an off hand dagger. In this case the weapon has a rough parity with EB/AB until the very highest levels, where it does fall behind significantly. I think that makes the blade a nice alternative for when EB is less useful. (Situations where your buddies are providing cover for the bad guys, or too many enemies and you can't stay clean). This ignores the possibility of bonding a magic weapon as a pact weapon.</p><p></p><p>If you see the option as a versatility add rather than a complete replacement for EB/AB it really just fine. (IMO).</p><p></p><p></p><p></p><p>I think if the pact options didn't exist, and all we had was something that looked a lot like a 4e PHB Warlock, people would actually be happy. It's that hint of a hex blade without fulfillment and that hint of a binder without fulfillment that makes people sad. (And honestly who really cared whether or not Warlocks could cast rituals)</p></blockquote><p></p>
[QUOTE="yakuba, post: 6623111, member: 6698582"] The three options are parallel. If one of the them was designed to completely change the class then the other two would have needed to occupy that same scope. As it is people want those options to occupy that bigger scope, but they, in fact, simply do not. For blade lock that starts 16/16 Cha/Dex and goes Dex/Dex/Cha/Cha on ASI the blade either out damages or stays within 8% of EB/AB from levels 1-16 with single exception of level 11 where, melee damage falls about 20% behind EB/AB. With hex the difference aside from level 11 stretches to ~12%. The numbers are modestly better for two weapon fighting using an off hand dagger. In this case the weapon has a rough parity with EB/AB until the very highest levels, where it does fall behind significantly. I think that makes the blade a nice alternative for when EB is less useful. (Situations where your buddies are providing cover for the bad guys, or too many enemies and you can't stay clean). This ignores the possibility of bonding a magic weapon as a pact weapon. If you see the option as a versatility add rather than a complete replacement for EB/AB it really just fine. (IMO). I think if the pact options didn't exist, and all we had was something that looked a lot like a 4e PHB Warlock, people would actually be happy. It's that hint of a hex blade without fulfillment and that hint of a binder without fulfillment that makes people sad. (And honestly who really cared whether or not Warlocks could cast rituals) [/QUOTE]
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