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General Tabletop Discussion
*Dungeons & Dragons
Pact of the Blade / Bladelock, looking for thoughts
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<blockquote data-quote="JackOfAllTirades" data-source="post: 6625510" data-attributes="member: 6790063"><p>Hex requires a bonus action to cast, but after that, it only requires concentration, leaving your bonus action free for attacks, so I'd disagree that it's not compatible with fighting styles that use bonus action attacks. </p><p></p><p>As for Two Weapon Fighting, so what if the Pact Blade doesn't work with two weapons? It's not like a BladeLock can't carry a dagger in his off-hand. You don't even need War Caster to make this work.</p><p></p><p>Cast Hex as your bonus action; use expendable components, not an arcane focus.</p><p></p><p>Draw the dagger as your "free object interaction" for the round; this is why you didn't use an arcane focus earlier. </p><p></p><p>Move into melee range.</p><p></p><p>Attack with your Pact Blade on your action; you already had your Pact Blade ready, didn't you?</p><p></p><p>Then you're ready to use both weapons with the Hex bonus on round 2.</p><p></p><p>The Thirsting Blade Invocation works fine with this: you get your two attacks with the Pact Blade, and the off-hand attack gets its one attack on your bonus action as usual. Two Weapon Fighting does not play well with Lifedrinker; the extra damage bonus won't apply to your off-hand weapon. (Polearm Master doesn't have this problem, btw.)</p><p></p><p>The Dual Wielder feat is worth looking at here: +1 AC and improved action economy via drawing two weapons at once. It also allows non-light weapons to be dual-wielded, but finesse BladeLocks don't care about that. Defensive Duelist is interesting for the conditional AC benefit; every missed against you is one less Concentration check, and TWF BladeLock relies on Hex more than most.</p><p></p><p>I wouldn't hesitate to play this, really.</p></blockquote><p></p>
[QUOTE="JackOfAllTirades, post: 6625510, member: 6790063"] Hex requires a bonus action to cast, but after that, it only requires concentration, leaving your bonus action free for attacks, so I'd disagree that it's not compatible with fighting styles that use bonus action attacks. As for Two Weapon Fighting, so what if the Pact Blade doesn't work with two weapons? It's not like a BladeLock can't carry a dagger in his off-hand. You don't even need War Caster to make this work. Cast Hex as your bonus action; use expendable components, not an arcane focus. Draw the dagger as your "free object interaction" for the round; this is why you didn't use an arcane focus earlier. Move into melee range. Attack with your Pact Blade on your action; you already had your Pact Blade ready, didn't you? Then you're ready to use both weapons with the Hex bonus on round 2. The Thirsting Blade Invocation works fine with this: you get your two attacks with the Pact Blade, and the off-hand attack gets its one attack on your bonus action as usual. Two Weapon Fighting does not play well with Lifedrinker; the extra damage bonus won't apply to your off-hand weapon. (Polearm Master doesn't have this problem, btw.) The Dual Wielder feat is worth looking at here: +1 AC and improved action economy via drawing two weapons at once. It also allows non-light weapons to be dual-wielded, but finesse BladeLocks don't care about that. Defensive Duelist is interesting for the conditional AC benefit; every missed against you is one less Concentration check, and TWF BladeLock relies on Hex more than most. I wouldn't hesitate to play this, really. [/QUOTE]
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