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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Pact of the Blade past level 5
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<blockquote data-quote="JerichoPenumbra" data-source="post: 9361745" data-attributes="member: 7037007"><p>I'll admit, I'm not sure what you're cooking with being a 'Ranged Striker' and have most of the levels be Warlock yet not be a 'Warlock' but you do you.</p><p></p><p>No disagreement that Combat Maneuvers are severely lacking for ranged attacks, but that's why you'd be using them for combat utility and defense against those getting into melee with you. Because while Dread Knight has a mechanical limitation of not being able use the maneuvers you learn from it with exertion and visa versa for multiclassing, it technically doesn't have any limitation for the multiclassing taking the better progression of level of degrees you can learn by RAW. With that dip into Fighter you would have been able to learn second degree maneuvers, like Deflect Strikes which is a pretty good defensive.</p><p></p><p>Good point about Wind Up, I just remembered it existed and not the finer details. That said it would be useful for when you find yourself in melee and can't get away.</p><p></p><p>You can also think the mount as an alternate familiar. Telepathy within 1 mile and Panther's have a decent Stealth check, so you could potentially use it as a scout. (Though I admit I don't know what your setting and environment are like)</p><p></p><p>While I loved multiclassing in 3.PF, in 5e it is considerably less friendly. A5e took some of the edge off of it, but most multiclassing is really hard coded to be two classes at most for effectiveness. I can see based on your proposed selections you're going for as much single target nuke damage at once, but I'm honestly not sure if that's necessary. Or effective given how long it takes to level</p></blockquote><p></p>
[QUOTE="JerichoPenumbra, post: 9361745, member: 7037007"] I'll admit, I'm not sure what you're cooking with being a 'Ranged Striker' and have most of the levels be Warlock yet not be a 'Warlock' but you do you. No disagreement that Combat Maneuvers are severely lacking for ranged attacks, but that's why you'd be using them for combat utility and defense against those getting into melee with you. Because while Dread Knight has a mechanical limitation of not being able use the maneuvers you learn from it with exertion and visa versa for multiclassing, it technically doesn't have any limitation for the multiclassing taking the better progression of level of degrees you can learn by RAW. With that dip into Fighter you would have been able to learn second degree maneuvers, like Deflect Strikes which is a pretty good defensive. Good point about Wind Up, I just remembered it existed and not the finer details. That said it would be useful for when you find yourself in melee and can't get away. You can also think the mount as an alternate familiar. Telepathy within 1 mile and Panther's have a decent Stealth check, so you could potentially use it as a scout. (Though I admit I don't know what your setting and environment are like) While I loved multiclassing in 3.PF, in 5e it is considerably less friendly. A5e took some of the edge off of it, but most multiclassing is really hard coded to be two classes at most for effectiveness. I can see based on your proposed selections you're going for as much single target nuke damage at once, but I'm honestly not sure if that's necessary. Or effective given how long it takes to level [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Pact of the Blade past level 5
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