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General Tabletop Discussion
*Dungeons & Dragons
Pact of The Chain Change Ideas
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<blockquote data-quote="doctorbadwolf" data-source="post: 7981247" data-attributes="member: 6704184"><p>Find Familiar is kindof mostly a utility feature. Pact of the Chain gives a beefier pet that can be used in combat more readily.</p><p>But even Find Familiar has plenty of combat usage. Just being able to cast touch spells through the pet can be huge in combat, not to mention the help action.</p><p></p><p>But even if we ignore all of that, and we shouldn't, it is still a utility feature that gets less useful as you level up. Damage is the primary means of scaling difficulty in 5e. A pet that never gains more HP is taken out of exploration scenes much more often than one with HP scaled by level.</p><p></p><p></p><p></p><p>You get 3. I've seen hundreds of warlocks take tome. IME, it is by far the most popular boon. I've seen maybe 1 that didn't take a second damage cantrip.</p><p></p><p></p><p>EDIT: and please don't tell you really genuinely don't see any difference between "barely survive incidental damage" and "literally will never survive incidental damage"? </p><p></p><p>How you can reasonably use the familiar changes dramatically from tier 1 to tier 3. That is bad design.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7981247, member: 6704184"] Find Familiar is kindof mostly a utility feature. Pact of the Chain gives a beefier pet that can be used in combat more readily. But even Find Familiar has plenty of combat usage. Just being able to cast touch spells through the pet can be huge in combat, not to mention the help action. But even if we ignore all of that, and we shouldn't, it is still a utility feature that gets less useful as you level up. Damage is the primary means of scaling difficulty in 5e. A pet that never gains more HP is taken out of exploration scenes much more often than one with HP scaled by level. You get 3. I've seen hundreds of warlocks take tome. IME, it is by far the most popular boon. I've seen maybe 1 that didn't take a second damage cantrip. EDIT: and please don't tell you really genuinely don't see any difference between "barely survive incidental damage" and "literally will never survive incidental damage"? How you can reasonably use the familiar changes dramatically from tier 1 to tier 3. That is bad design. [/QUOTE]
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