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Pact of The Chain Change Ideas
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<blockquote data-quote="doctorbadwolf" data-source="post: 7981575" data-attributes="member: 6704184"><p>Who said anything about tanking? Please stick to things I actually claimed. I won’t continue to engage if you keep veering off into random stuff no one said.</p><p></p><p>even the pseudo dragon has a chance to survive hits. Again, if you don’t see the difference between chance to survive and no chance to survive (or apparently, tanking), I don’t know what to tell you.</p><p></p><p>As for houserules, I have so far avoided houseruling the familiars heavily by simply either waiving the gold and time cost to bring them back, avoiding killing them, and allowing a wider range of familiar.</p><p></p><p>But the next time I have a warlock who is interested in the chain, but is tempted to just go tome and get a normal familiar via ritual instead, I will offer them essentially a Beast of The Air instead, with some light modification to make it more magical in feel.</p><p></p><p></p><p>Vastly more players than 10% go warlock in games I’ve seen or been part of or otherwise interacted with. That’s the thing about stats, they rarely look like the total average in a given slice of the data set. </p><p></p><p></p><p></p><p>Ugh. No.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7981575, member: 6704184"] Who said anything about tanking? Please stick to things I actually claimed. I won’t continue to engage if you keep veering off into random stuff no one said. even the pseudo dragon has a chance to survive hits. Again, if you don’t see the difference between chance to survive and no chance to survive (or apparently, tanking), I don’t know what to tell you. As for houserules, I have so far avoided houseruling the familiars heavily by simply either waiving the gold and time cost to bring them back, avoiding killing them, and allowing a wider range of familiar. But the next time I have a warlock who is interested in the chain, but is tempted to just go tome and get a normal familiar via ritual instead, I will offer them essentially a Beast of The Air instead, with some light modification to make it more magical in feel. Vastly more players than 10% go warlock in games I’ve seen or been part of or otherwise interacted with. That’s the thing about stats, they rarely look like the total average in a given slice of the data set. Ugh. No. [/QUOTE]
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