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General Tabletop Discussion
*Dungeons & Dragons
Pact of the chain - how did it work out?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8079599" data-attributes="member: 6906155"><p>The thing with familiars of all kinds is they mostly contribute in the exploration pillar, not the combat pillar, so hardcore optimisers don't know what to do with them beyond the help action. And frankly, a lot depends on the player. I've known some players with familiars use them all the time, whilst others forget they exist.</p><p></p><p>Is the imp better than a regular familiar - well, it's a better <em>scout</em>. It's invisible - but how much better that is depends on the DM. If they usually rule that enemies ignore familiars as harmless normal creatures then they are effectively invisible. If the DM has enemies attack familiars on sight then invisibility is massive. The imp also has the ability to see in total darkness, turn into something smaller to fit through tiny gaps, fly, and manipulate objects.</p><p></p><p>It's great, but it's not "increases DPR by X%" great. Even the help action is going to make more difference used on a party member who is not the imp's master.</p><p></p><p>NB, because of the wording of Find Familiar spell, your imp can be a fey or celestial imp, it does not have to be a fiend.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8079599, member: 6906155"] The thing with familiars of all kinds is they mostly contribute in the exploration pillar, not the combat pillar, so hardcore optimisers don't know what to do with them beyond the help action. And frankly, a lot depends on the player. I've known some players with familiars use them all the time, whilst others forget they exist. Is the imp better than a regular familiar - well, it's a better [I]scout[/I]. It's invisible - but how much better that is depends on the DM. If they usually rule that enemies ignore familiars as harmless normal creatures then they are effectively invisible. If the DM has enemies attack familiars on sight then invisibility is massive. The imp also has the ability to see in total darkness, turn into something smaller to fit through tiny gaps, fly, and manipulate objects. It's great, but it's not "increases DPR by X%" great. Even the help action is going to make more difference used on a party member who is not the imp's master. NB, because of the wording of Find Familiar spell, your imp can be a fey or celestial imp, it does not have to be a fiend. [/QUOTE]
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