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Pact of the chain - how did it work out?
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<blockquote data-quote="TheDelphian" data-source="post: 8080632" data-attributes="member: 7022317"><p>I had a warlock with a familiar Undead Imp. Yes the Imp was undead but It was mostly;y a reskin switched some resistances (If I remember correctly) from fire to necrotic and other minor tweaks and said he was undead an Imp wrapped up like a mummy. The player knew the Imp being undead wasn't quite right cause imps lack souls and couldn't become undead. I had a whole reason etc, player never did learn but It was possible to find out.</p><p></p><p>I react with an intelligent / or even animal familiar based on how he treated it. He treated his familiar like a fellow party member and friend. Yes he scouted a lot but that was his job. Very seldom did he engage in combat because the familiar knew he was fragile and the player did not see him as disposable. The familiar was always afraid of anything that could see him when Invisible. I figured if most of its life it hid and was invisible things taht got past its main defense scared the crap out of it. </p><p></p><p>Th warlock went so far as to use a spell slot (Sort of precious to warlocks) to learn an otherwise useless spell to allow the undead imp to enjoy things like he did when he was an imp, food , wine, fresh air, sex whatever. he would cast it on him whenever they had a rough week or adventure. </p><p></p><p>The Familiar got banished to the far realm once and became lost to the character, he could not summon him back. He could have gotten a new one but not Lucius his Familiar. So the whole party went to the far realm and almost died multiple times to rescue the Imp. It was its own story arc. So Lucius became pretty loyal to the warlock and the group. Delivering emergency healing potions to prevent death etc. </p><p></p><p>So what I am actually getting at is the Familiar acts like any NPC, treat them well they do so in kind. As with many things in many games I won't be a difficult GM if you are not a difficult player. This is for things like frenzied barbarians, magic disjunctions, and other slightly abusive out of balance things. I don't pull them from the game with house rules I simple tell players I won't be abusive with the rules as long as you aren't. Never really had a problem.</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 8080632, member: 7022317"] I had a warlock with a familiar Undead Imp. Yes the Imp was undead but It was mostly;y a reskin switched some resistances (If I remember correctly) from fire to necrotic and other minor tweaks and said he was undead an Imp wrapped up like a mummy. The player knew the Imp being undead wasn't quite right cause imps lack souls and couldn't become undead. I had a whole reason etc, player never did learn but It was possible to find out. I react with an intelligent / or even animal familiar based on how he treated it. He treated his familiar like a fellow party member and friend. Yes he scouted a lot but that was his job. Very seldom did he engage in combat because the familiar knew he was fragile and the player did not see him as disposable. The familiar was always afraid of anything that could see him when Invisible. I figured if most of its life it hid and was invisible things taht got past its main defense scared the crap out of it. Th warlock went so far as to use a spell slot (Sort of precious to warlocks) to learn an otherwise useless spell to allow the undead imp to enjoy things like he did when he was an imp, food , wine, fresh air, sex whatever. he would cast it on him whenever they had a rough week or adventure. The Familiar got banished to the far realm once and became lost to the character, he could not summon him back. He could have gotten a new one but not Lucius his Familiar. So the whole party went to the far realm and almost died multiple times to rescue the Imp. It was its own story arc. So Lucius became pretty loyal to the warlock and the group. Delivering emergency healing potions to prevent death etc. So what I am actually getting at is the Familiar acts like any NPC, treat them well they do so in kind. As with many things in many games I won't be a difficult GM if you are not a difficult player. This is for things like frenzied barbarians, magic disjunctions, and other slightly abusive out of balance things. I don't pull them from the game with house rules I simple tell players I won't be abusive with the rules as long as you aren't. Never really had a problem. [/QUOTE]
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Pact of the chain - how did it work out?
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