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Pact of the Chain + Nick Mastery
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<blockquote data-quote="Tessarael" data-source="post: 9856362" data-attributes="member: 12909"><p>For what it is worth, my A5E level 9 Warlock with Pact of the Chain has an Imp as a familiar. The Imp does an average of 13 damage, which is d4+3 piercing damage + d6 poison + 4 force, the latter being from my character's proficiency bonus. The Imp has a +10 attack bonus, which is my character's spell attack bonus as they have 20 in their primary spell casting ability, so a modifier of +5 + 4 proficiency bonus +1 from Wand of the War Mage. Now due to Frog Fangs, my character doesn't need to spend an action of bonus action for the Imp to attack at +10 with 13 average damage in melee.</p><p></p><p>Is it good? Yes, +13 average damage is about an extra +30% to 40% damage, if my Warlock is casting decent damage spells vs. a single target or Eldritch Blast with good damage riders. If my Warlock is blasting multiple targets with area of effect spells, then the Imp's damage benefit falls to maybe 20% of this. However, the Imp goes down fairly quickly in a lot of fights too, if they attack in melee at this level. My Warlock as a blaster type character does a decent amount of damage with the Imp, and is not more effective than any of other PCs on a typical basis during the campaign.</p><p></p><p>Also, my character's total average damage using Eldritch Blast + the Imp familiar is less than I would have if I'd gone with a melee Warlock with Pact of the Blade using say a Halberd +2 and the polearm feat to get a d4 damage bonus attack with all the other damage modifiers. And there are other builds like a two-weapon fighting Warlock that would also do higher damage than Warlock with Pact of the Chain. (A level 9 Warlock having cast Spirit Shroud for +2d8 damage per attack using a Halberd +2, does average damage of 58.5 if all three attacks hit and are not criticals, as it is 2d10+d4+3x(2d8+4+2), assuming Charisma 18.)</p><p></p><p>The point I am trying to make is that there's nothing wrong with letting a Warlock with Pact of the Chain make good utilization of their familiar. If you do find some particular build excessively powerful in play, yes, of course, nerf it if it overshadows other PCs or makes the game not fun, but I don't think in this case that will be a problem.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9856362, member: 12909"] For what it is worth, my A5E level 9 Warlock with Pact of the Chain has an Imp as a familiar. The Imp does an average of 13 damage, which is d4+3 piercing damage + d6 poison + 4 force, the latter being from my character's proficiency bonus. The Imp has a +10 attack bonus, which is my character's spell attack bonus as they have 20 in their primary spell casting ability, so a modifier of +5 + 4 proficiency bonus +1 from Wand of the War Mage. Now due to Frog Fangs, my character doesn't need to spend an action of bonus action for the Imp to attack at +10 with 13 average damage in melee. Is it good? Yes, +13 average damage is about an extra +30% to 40% damage, if my Warlock is casting decent damage spells vs. a single target or Eldritch Blast with good damage riders. If my Warlock is blasting multiple targets with area of effect spells, then the Imp's damage benefit falls to maybe 20% of this. However, the Imp goes down fairly quickly in a lot of fights too, if they attack in melee at this level. My Warlock as a blaster type character does a decent amount of damage with the Imp, and is not more effective than any of other PCs on a typical basis during the campaign. Also, my character's total average damage using Eldritch Blast + the Imp familiar is less than I would have if I'd gone with a melee Warlock with Pact of the Blade using say a Halberd +2 and the polearm feat to get a d4 damage bonus attack with all the other damage modifiers. And there are other builds like a two-weapon fighting Warlock that would also do higher damage than Warlock with Pact of the Chain. (A level 9 Warlock having cast Spirit Shroud for +2d8 damage per attack using a Halberd +2, does average damage of 58.5 if all three attacks hit and are not criticals, as it is 2d10+d4+3x(2d8+4+2), assuming Charisma 18.) The point I am trying to make is that there's nothing wrong with letting a Warlock with Pact of the Chain make good utilization of their familiar. If you do find some particular build excessively powerful in play, yes, of course, nerf it if it overshadows other PCs or makes the game not fun, but I don't think in this case that will be a problem. [/QUOTE]
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