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Pact of the Chain + Nick Mastery
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<blockquote data-quote="ECMO3" data-source="post: 9856943" data-attributes="member: 7030563"><p>No because the Imp is invisible pretty much all the time with a 60 foot fly speed, getting advantage on attacks and causing disadvantage on enemy attacks and has magic resistance, devil's sight and 120 foot darkvision. They are also resummoned with an action if they fall to zero hit points, going back up to full. So falling to 0 hit points costs one attack.</p><p></p><p>A 2nd level Ranger base damage with a 16 Strength and a Greataxe is 9.5+6.5 with two consecutive hits if someone else is within 5 feet. With two weapon fighting and a short sword and scimitar it is 13, or the same as an Imp without advantage from invisibility. They boost that with Hunter's Mark, but not typically enough to overcome the advantage from Invisibility and better mobility.</p><p></p><p>And it is not just the numbers. I've played the two classes you are talking about more than any other two classes using the 2024 rules. I've played 6 Warlocks and 5 Rangers using the 2024 rules including examples that went levels 1-20.</p><p></p><p></p><p></p><p></p><p></p><p>At low levels (any time before level 5) an Imp is WAY ourunning EB/AB. It is not outrunning other Warlocks built for damage, but it is outrunning this.</p><p></p><p></p><p></p><p></p><p>These are not exclusive, there is no "instead" except at 1st level. A 2nd level Warlock can do everything in the copied text from the first paragraph with Pact of the Tome, Pact of the Blade, GFB and still have their Pseudodragon sting one enemy a turn without giving up a single attack.</p><p></p><p>If you give up POT - you can take POTC, POB, Agonizing GFB. With all this and Hex, a 16 Charisma and a Pseudo dragon you are doing 3d6+6 to one target, 6 to another target within 5 feet and having the Pseudodragon sting for 5 damage, poisoned and unconscious for a minute on a failed save .... and then next turn the Warlock is making a critical on that unconscious guy (or leaving him asleep while you concentrate on those that aren't).</p><p></p><p>The Pseudodragon sting, which the Warlock takes no action for, is better than any 1st level control spell and a chain lock can do it every round the Dragon is alive without giving up anything. Now this is not really an every turn thing because your Dragon will typically die in the 2nd round of combat, but by then they have already severrly impacted the enemy.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9856943, member: 7030563"] No because the Imp is invisible pretty much all the time with a 60 foot fly speed, getting advantage on attacks and causing disadvantage on enemy attacks and has magic resistance, devil's sight and 120 foot darkvision. They are also resummoned with an action if they fall to zero hit points, going back up to full. So falling to 0 hit points costs one attack. A 2nd level Ranger base damage with a 16 Strength and a Greataxe is 9.5+6.5 with two consecutive hits if someone else is within 5 feet. With two weapon fighting and a short sword and scimitar it is 13, or the same as an Imp without advantage from invisibility. They boost that with Hunter's Mark, but not typically enough to overcome the advantage from Invisibility and better mobility. And it is not just the numbers. I've played the two classes you are talking about more than any other two classes using the 2024 rules. I've played 6 Warlocks and 5 Rangers using the 2024 rules including examples that went levels 1-20. At low levels (any time before level 5) an Imp is WAY ourunning EB/AB. It is not outrunning other Warlocks built for damage, but it is outrunning this. These are not exclusive, there is no "instead" except at 1st level. A 2nd level Warlock can do everything in the copied text from the first paragraph with Pact of the Tome, Pact of the Blade, GFB and still have their Pseudodragon sting one enemy a turn without giving up a single attack. If you give up POT - you can take POTC, POB, Agonizing GFB. With all this and Hex, a 16 Charisma and a Pseudo dragon you are doing 3d6+6 to one target, 6 to another target within 5 feet and having the Pseudodragon sting for 5 damage, poisoned and unconscious for a minute on a failed save .... and then next turn the Warlock is making a critical on that unconscious guy (or leaving him asleep while you concentrate on those that aren't). The Pseudodragon sting, which the Warlock takes no action for, is better than any 1st level control spell and a chain lock can do it every round the Dragon is alive without giving up anything. Now this is not really an every turn thing because your Dragon will typically die in the 2nd round of combat, but by then they have already severrly impacted the enemy. [/QUOTE]
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