LoneWolf23
First Post
I'm considering making a D&D Campaign in a world based on Medieval Europe, around 1000 CE, but I'm in a bit of a quandry concerning the matter of religions.
I'm planning on making a Catholic-like Church, that's the current dominant faith of the land, slowly replacing Pagan Faiths all over the continent. The majority of the priesthood is constituted of Commoners (entry level brothers) Adepts (ordained priests) and Aristocrats (Cardinals and the like), with some multiclassing being common as Priests develop.
I've decided that actual Clerics are part of a special order of "Magic Priests", considered the champions of the Church, inspired by the Warrior Nun Areala comic. Paladins are not ordained by the church, but are warriors who have devoted themselves to following the ideals of the Church, very much like the Templars and Hospitallers of Earth. Some gather into Knightly orders like the Templars, others serve Kings whom they deem honorable and pious, and yet others are wandering knights.
That covers the mainstream Church (which has members of all alignments, not just good. This Church is unfortunetly as infested with corrupt priests as the Real-World Church of the same time period. But I'm a bit stuck when it comes to the Pagan Priesthood...
I've decided that the vast majority of Pagan priests would be Adepts, but I find myself with more options then I can figure out with for the more exceptional, PC-level priests:
-On one hand, making them Clerics just like the Church priests would simplify things, but I would like to give them a bit of a different flavor.
-Druids are the second option, and will definetly have a place, but not ALL Pagan gods are nature deities, so not all pagan priests will be Druids (although some cultures will have them in the highest respect).
-The Shaman, from Oriental Adventures, is yet another option, which in my eyes, combines some of the best elements of the Cleric and the Druid. A good balance of Nature-oriented spells and cleric-like spells, healing and turning undead abilities, but without the appearance of a centralized priesthood.
Since Pagans never had a really centralized formal tradition, perhaps I should leave the concept of a Paganized Priesthood open to players? Or maybe creating different Pagan traditions in different regions?
I'm planning on making a Catholic-like Church, that's the current dominant faith of the land, slowly replacing Pagan Faiths all over the continent. The majority of the priesthood is constituted of Commoners (entry level brothers) Adepts (ordained priests) and Aristocrats (Cardinals and the like), with some multiclassing being common as Priests develop.
I've decided that actual Clerics are part of a special order of "Magic Priests", considered the champions of the Church, inspired by the Warrior Nun Areala comic. Paladins are not ordained by the church, but are warriors who have devoted themselves to following the ideals of the Church, very much like the Templars and Hospitallers of Earth. Some gather into Knightly orders like the Templars, others serve Kings whom they deem honorable and pious, and yet others are wandering knights.
That covers the mainstream Church (which has members of all alignments, not just good. This Church is unfortunetly as infested with corrupt priests as the Real-World Church of the same time period. But I'm a bit stuck when it comes to the Pagan Priesthood...
I've decided that the vast majority of Pagan priests would be Adepts, but I find myself with more options then I can figure out with for the more exceptional, PC-level priests:
-On one hand, making them Clerics just like the Church priests would simplify things, but I would like to give them a bit of a different flavor.
-Druids are the second option, and will definetly have a place, but not ALL Pagan gods are nature deities, so not all pagan priests will be Druids (although some cultures will have them in the highest respect).
-The Shaman, from Oriental Adventures, is yet another option, which in my eyes, combines some of the best elements of the Cleric and the Druid. A good balance of Nature-oriented spells and cleric-like spells, healing and turning undead abilities, but without the appearance of a centralized priesthood.
Since Pagans never had a really centralized formal tradition, perhaps I should leave the concept of a Paganized Priesthood open to players? Or maybe creating different Pagan traditions in different regions?