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"Page 42" for Pathfinder
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<blockquote data-quote="ruemere" data-source="post: 5119882" data-attributes="member: 5515"><p><strong>DCs should not scale with level.</strong> Your players should feel stronger, better and more in charge with each passing level - instead, by looking at the table one is fully justified in assuming that the world is conspiring to make your life (and just your life) harder, since if a Joe Average tried to pick the same random lock, he would get a different DC.</p><p></p><p><strong>DCs should not scale with level, part II.</strong> 4E dreadfully bland skill point distribution (i.e. skill bonus being the function of one's level instead of result of one's resource management) results in predictable skills. For 3.x and PFRPG this is patently false for skills falling outside of "must have" group.</p><p></p><p>In short, DCs should be based on scenario level and circumstances. This is Sauron's lock, so DC is XX.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5119882, member: 5515"] [B]DCs should not scale with level.[/B] Your players should feel stronger, better and more in charge with each passing level - instead, by looking at the table one is fully justified in assuming that the world is conspiring to make your life (and just your life) harder, since if a Joe Average tried to pick the same random lock, he would get a different DC. [B]DCs should not scale with level, part II.[/B] 4E dreadfully bland skill point distribution (i.e. skill bonus being the function of one's level instead of result of one's resource management) results in predictable skills. For 3.x and PFRPG this is patently false for skills falling outside of "must have" group. In short, DCs should be based on scenario level and circumstances. This is Sauron's lock, so DC is XX. Regards, Ruemere [/QUOTE]
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