Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Page 42 Stunting and Examples From Our Home Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1000" data-source="post: 6340650" data-attributes="member: 29013"><p>Great topic!</p><p></p><p>I am starting a 4e game soon and want to encourage this sort of stunting. I know one player had a 4e experience of 'people staring at their power lists' too much instead of thinking out side the box, so I have decided to give everyone an extra encounter and daily power as follows:</p><p></p><p>1) an encounter power called 'do something cool'. </p><p></p><p>"You do something cool! Shoot the chain to send the chandelier flying down, entangle the villain in his huge cloak, use your arcane power to make the magic pool burn like acid. Have fun with it!"</p><p></p><p>Normally, the power requires playing off something specific to the environment, enemy, or situation. </p><p></p><p>Skill check for non attacks at medium DC. Level + 5 vs. AC, Level +3 vs. NADs for direct attacks. Can use attack bonus for powers if higher and relevant to the improvised attack (e.g., sliding down a staircase = DEX). </p><p></p><p>Normally does: </p><p>* Medium Damage = X. </p><p>* Or lesser dmg with effect or area attack</p><p></p><p>2) create a daily power called 'do something awesome'. </p><p></p><p>Same as #1 except for things that are really awesome, not just kinda cool.</p><p></p><p>Normally does: </p><p>* High Damage = X. </p><p>* Or lesser dmg with effect or area attack</p><p></p><p></p><p>_________________________________</p><p></p><p>Couple questions:</p><p></p><p>a) Have you figured out a rough "weight" for effects? E.g., 1d8 less damage for prone, etc.</p><p></p><p>b)What are the cut offs you use for different effects if any? E.g., can't stun until paragon tier, etc. </p><p> I guess if you know that Stun = say 5d8 of damage then that would give you the cut off too.</p><p></p><p>c) I don't want Arcane/Religion/Nature spell casters to be able to just add another encounter and daily power to the list that allows them to do any kind of flexible magic effect. This would seem to give them a big advantage over the athletics /acrobatic stunter which needs to use the specific circumstances more. How do you handle this? I think I will require some kind of magical source to be present already for this to work? E.g., you can manipulate a magic pool or gate with arcane, feed off the energy of a supernatural grave yard with religion, talk to the old, old trees with nature, etc.</p><p></p><p>d) When it's an attack, do you require both a skill check and an attack roll? This would seem to add more difficulty to the action than I want. Unless the skill check is trivially easy (but then why have it?)? </p><p></p><p></p><p>I want to make "do something cool" equal or slightly better than normal encounter powers and "do something awesome" equal or slightly better than normal dailies.</p><p></p><p>I figure the encounter and daily distinction is fairly artificial and meta but I don't really care. If people are stunting all the time, then why bother using 4e and the powers system at all? This method at least puts the improv element front and center next to the other powers AND makes the option as good if not better than regular powers. You just can't do it constantly.</p><p></p><p>It would be great to get your experience on the value of "effects"/area attack vs. damage. That seems like the trickiest part and I don't have the time to go and audit existing powers for this kind of info.</p></blockquote><p></p>
[QUOTE="bert1000, post: 6340650, member: 29013"] Great topic! I am starting a 4e game soon and want to encourage this sort of stunting. I know one player had a 4e experience of 'people staring at their power lists' too much instead of thinking out side the box, so I have decided to give everyone an extra encounter and daily power as follows: 1) an encounter power called 'do something cool'. "You do something cool! Shoot the chain to send the chandelier flying down, entangle the villain in his huge cloak, use your arcane power to make the magic pool burn like acid. Have fun with it!" Normally, the power requires playing off something specific to the environment, enemy, or situation. Skill check for non attacks at medium DC. Level + 5 vs. AC, Level +3 vs. NADs for direct attacks. Can use attack bonus for powers if higher and relevant to the improvised attack (e.g., sliding down a staircase = DEX). Normally does: * Medium Damage = X. * Or lesser dmg with effect or area attack 2) create a daily power called 'do something awesome'. Same as #1 except for things that are really awesome, not just kinda cool. Normally does: * High Damage = X. * Or lesser dmg with effect or area attack _________________________________ Couple questions: a) Have you figured out a rough "weight" for effects? E.g., 1d8 less damage for prone, etc. b)What are the cut offs you use for different effects if any? E.g., can't stun until paragon tier, etc. I guess if you know that Stun = say 5d8 of damage then that would give you the cut off too. c) I don't want Arcane/Religion/Nature spell casters to be able to just add another encounter and daily power to the list that allows them to do any kind of flexible magic effect. This would seem to give them a big advantage over the athletics /acrobatic stunter which needs to use the specific circumstances more. How do you handle this? I think I will require some kind of magical source to be present already for this to work? E.g., you can manipulate a magic pool or gate with arcane, feed off the energy of a supernatural grave yard with religion, talk to the old, old trees with nature, etc. d) When it's an attack, do you require both a skill check and an attack roll? This would seem to add more difficulty to the action than I want. Unless the skill check is trivially easy (but then why have it?)? I want to make "do something cool" equal or slightly better than normal encounter powers and "do something awesome" equal or slightly better than normal dailies. I figure the encounter and daily distinction is fairly artificial and meta but I don't really care. If people are stunting all the time, then why bother using 4e and the powers system at all? This method at least puts the improv element front and center next to the other powers AND makes the option as good if not better than regular powers. You just can't do it constantly. It would be great to get your experience on the value of "effects"/area attack vs. damage. That seems like the trickiest part and I don't have the time to go and audit existing powers for this kind of info. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Page 42 Stunting and Examples From Our Home Games
Top