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Page 42 Stunting and Examples From Our Home Games
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<blockquote data-quote="Manbearcat" data-source="post: 6341552" data-attributes="member: 6696971"><p>Probably just a mileage may vary thing here. Its a pretty trivial calc to do. Formal training and being a baseball player has conditioned my brain to do trivial permutations basically instantly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I don't even spend a second of mental overhead on it. My guess is that stunts at my table are resolved, from proposal to negotiation to resolution, in less than 1 minute. I suspect most GMs (yourself included I'm sure, given you've run multiple Encounters tables simultaneously) are pretty similar in that they can do such calcs without a second thought.</p><p></p><p>He just asked for my informed opinion on the values of control effects, etc. I've done a fair bit of research on it and I feel pretty comfortable with those numbers as proportions of the damage expressions by level.</p><p></p><p> </p><p></p><p>More than one way to skin the proverbial p42 cat! This way would do the trick as well. So long as the mental overhead and table handling time is contracted into least time required to resolve, then folks should be good to go!</p><p></p><p></p><p></p><p>On this, you're thinking of Limited-Use; eg Encounter Power or one time effect. There is no multi-target. Brutes do about 25 % more damage than other Monster Roles. Close Blast 3 and Burst 1 seems to me to eat up anywhere between 25 % to 50 % of the budget of a damage expression. I like 50 %. Some may like 37.5 %.</p><p></p><p>Folks need to post more stunts from their home games! Here is another one from my own:</p><p></p><p>This was a double stunt in pretty difficult aerial combat. Epic Paladin and his flying Silver Dragon Steed (companion character) were chasing down a group of 3 flying demon Minions who were carrying away an important NPC (Minion so care had to be taken). They had several other demons on their tail that they would have to dispatch as well. His Dragon flew up next to them to wing buffet the demons as the Paladin creates a makeshift harness for himself and ties it to the saddle.</p><p></p><p><em><strong>Dragon</strong></em>: (Standard Action) Improvised Wing Buffet</p><p></p><p>- Athletics vs moderate DC</p><p>- L + 3 vs Fort</p><p></p><p>Forced Movement on enemies in CB3. Knocks the flying demons away from the NPC so he is out of their grasp but plummeting.</p><p></p><p><em><strong>Paladin</strong></em>: (Standard Action) Improvised Geronimo!</p><p></p><p>- Athletics vs easy DC</p><p>- L + 3 vs Reflex</p><p></p><p>Grabs the NPC in midair.</p><p></p><p>- Athletics vs DC 21 (10 for rope + 5 for NPC on his back + 5 for the midair conditions), which was still just less than the Easy DC so no problem, to begin climbing back up into the saddle (move action next turn would complete the effort).</p><p></p><p><em><strong>Dragon</strong></em>: (Action Point) Breath weapon to 3 demon mooks' faces. Bad day for them. Rest of the fight was pretty awesome too. They dispatched the demonic horde and got the NPC to safety.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6341552, member: 6696971"] Probably just a mileage may vary thing here. Its a pretty trivial calc to do. Formal training and being a baseball player has conditioned my brain to do trivial permutations basically instantly :p I don't even spend a second of mental overhead on it. My guess is that stunts at my table are resolved, from proposal to negotiation to resolution, in less than 1 minute. I suspect most GMs (yourself included I'm sure, given you've run multiple Encounters tables simultaneously) are pretty similar in that they can do such calcs without a second thought. He just asked for my informed opinion on the values of control effects, etc. I've done a fair bit of research on it and I feel pretty comfortable with those numbers as proportions of the damage expressions by level. More than one way to skin the proverbial p42 cat! This way would do the trick as well. So long as the mental overhead and table handling time is contracted into least time required to resolve, then folks should be good to go! On this, you're thinking of Limited-Use; eg Encounter Power or one time effect. There is no multi-target. Brutes do about 25 % more damage than other Monster Roles. Close Blast 3 and Burst 1 seems to me to eat up anywhere between 25 % to 50 % of the budget of a damage expression. I like 50 %. Some may like 37.5 %. Folks need to post more stunts from their home games! Here is another one from my own: This was a double stunt in pretty difficult aerial combat. Epic Paladin and his flying Silver Dragon Steed (companion character) were chasing down a group of 3 flying demon Minions who were carrying away an important NPC (Minion so care had to be taken). They had several other demons on their tail that they would have to dispatch as well. His Dragon flew up next to them to wing buffet the demons as the Paladin creates a makeshift harness for himself and ties it to the saddle. [I][B]Dragon[/B][/I]: (Standard Action) Improvised Wing Buffet - Athletics vs moderate DC - L + 3 vs Fort Forced Movement on enemies in CB3. Knocks the flying demons away from the NPC so he is out of their grasp but plummeting. [I][B]Paladin[/B][/I]: (Standard Action) Improvised Geronimo! - Athletics vs easy DC - L + 3 vs Reflex Grabs the NPC in midair. - Athletics vs DC 21 (10 for rope + 5 for NPC on his back + 5 for the midair conditions), which was still just less than the Easy DC so no problem, to begin climbing back up into the saddle (move action next turn would complete the effort). [I][B]Dragon[/B][/I]: (Action Point) Breath weapon to 3 demon mooks' faces. Bad day for them. Rest of the fight was pretty awesome too. They dispatched the demonic horde and got the NPC to safety. [/QUOTE]
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