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<blockquote data-quote="Sword of Spirit" data-source="post: 6311004" data-attributes="member: 6677017"><p>I like the random wild surges myself. It's not for everyone thematically, but it's not as big of a deal mechanically as people are making it. I'm assuming you don't roll on that table every time you cast a spell, but only in certain situations. The results that risk harming your allies are pretty rare. And the biggest thing is that your allies can simply <em>not stand close to you</em>, and stay safe. </p><p></p><p>Players in the group who object to wild mages with wild surges are quite likely to solve the problem by having their character stay their distance. If those characters happen to be your tank and your healer, sucks to be you. A perfect in-game resolution for the issue of playing a disruptive character who might damage your allies.</p><p></p><p>As I said, there are valid thematic reasons for choosing not to use wild surges as listed. I just think the concerns over party safety are a little over-stated.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6311004, member: 6677017"] I like the random wild surges myself. It's not for everyone thematically, but it's not as big of a deal mechanically as people are making it. I'm assuming you don't roll on that table every time you cast a spell, but only in certain situations. The results that risk harming your allies are pretty rare. And the biggest thing is that your allies can simply [I]not stand close to you[/I], and stay safe. Players in the group who object to wild mages with wild surges are quite likely to solve the problem by having their character stay their distance. If those characters happen to be your tank and your healer, sucks to be you. A perfect in-game resolution for the issue of playing a disruptive character who might damage your allies. As I said, there are valid thematic reasons for choosing not to use wild surges as listed. I just think the concerns over party safety are a little over-stated. [/QUOTE]
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