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<blockquote data-quote="lkj" data-source="post: 6311113" data-attributes="member: 18646"><p>So, as a summary of recent discussion in this thread, here is what I see:</p><p></p><p>1) The WotC designers have described the Basic game as a complete game in and of itself. They believe it can be played with great enjoyment without any reference to the Players Handbook, Monster Manual and Dungeon Masters Guide. (This has been pretty clearly stated, though I'll leave it to others to dig up the quotes).</p><p></p><p>2) Paraxis does not feel that what WotC designers have described constitutes a complete game.</p><p></p><p>3) Others in this thread feel it does constitute a complete game.</p><p></p><p>4) These positions are unlikely to change. </p><p></p><p>Beyond that, I suppose we can argue about the semantics of the word 'core', though I question the value. Anyway, you guys can talk about what you want of course. Just an observation.</p><p></p><p>On my part-- The first reactions two of my players gave to the surge table were:</p><p></p><p>"That's the old DnD flavor I miss!"</p><p></p><p>"Fantastic! Really fun and totally old D&D, I agree."</p><p></p><p>I like it as well, though I completely understand how it could be a turn off to some folks. I am certainly going to consider the PH a set of options to be plugged in and played. On the other hand, I'm unlikely to rule many of them out except for a specific story reasons. (For example, I'm interested in developing an Ancient India campaign, and I'd likely make some changes for it).</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 6311113, member: 18646"] So, as a summary of recent discussion in this thread, here is what I see: 1) The WotC designers have described the Basic game as a complete game in and of itself. They believe it can be played with great enjoyment without any reference to the Players Handbook, Monster Manual and Dungeon Masters Guide. (This has been pretty clearly stated, though I'll leave it to others to dig up the quotes). 2) Paraxis does not feel that what WotC designers have described constitutes a complete game. 3) Others in this thread feel it does constitute a complete game. 4) These positions are unlikely to change. Beyond that, I suppose we can argue about the semantics of the word 'core', though I question the value. Anyway, you guys can talk about what you want of course. Just an observation. On my part-- The first reactions two of my players gave to the surge table were: "That's the old DnD flavor I miss!" "Fantastic! Really fun and totally old D&D, I agree." I like it as well, though I completely understand how it could be a turn off to some folks. I am certainly going to consider the PH a set of options to be plugged in and played. On the other hand, I'm unlikely to rule many of them out except for a specific story reasons. (For example, I'm interested in developing an Ancient India campaign, and I'd likely make some changes for it). AD [/QUOTE]
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