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<blockquote data-quote="Majoru Oakheart" data-source="post: 6311372" data-attributes="member: 5143"><p>We've always played with alignment being equal to your characters personality and morals. It doesn't matter which order you create them in. Alignment, as I remember it from our 2e days(and I don't remember it changing in function in 3e at all) was a role playing aid. The game said "Use your alignment as a guide on how to role play your character. If you are LG, then think about what that means when you are making decisions. How would a LG person respond to this situation?" Even if you made up your character's personality in advance, you were still assigning the alignment to him that best suited the way you were planning on roleplaying him anyway. Therefore, your alignment was still a reminder of the morals of your character.</p><p></p><p>Some people weren't good at coming up with personalities so alignment helped them flesh that out: "I don't know how my character should act...wait, I'm Chaotic and Neutral. I don't care about helping anyone since I'm not good. I also like to act randomly and without pattern. Alright, I'll randomly steal that guy's pants."</p><p></p><p>I should note that the Helm of Opposite alignment pretty much said the exact same thing in its description(at least in 2e): "Your alignment becomes the opposite of what it is currently". It's fairly obvious that it's purpose was to turn good people into evil people who would backstab the party.</p><p></p><p>I think the point is that when you're alignment suddenly becomes CE, you should use the new alignment as a role playing aid to help you decide your character's actions.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6311372, member: 5143"] We've always played with alignment being equal to your characters personality and morals. It doesn't matter which order you create them in. Alignment, as I remember it from our 2e days(and I don't remember it changing in function in 3e at all) was a role playing aid. The game said "Use your alignment as a guide on how to role play your character. If you are LG, then think about what that means when you are making decisions. How would a LG person respond to this situation?" Even if you made up your character's personality in advance, you were still assigning the alignment to him that best suited the way you were planning on roleplaying him anyway. Therefore, your alignment was still a reminder of the morals of your character. Some people weren't good at coming up with personalities so alignment helped them flesh that out: "I don't know how my character should act...wait, I'm Chaotic and Neutral. I don't care about helping anyone since I'm not good. I also like to act randomly and without pattern. Alright, I'll randomly steal that guy's pants." I should note that the Helm of Opposite alignment pretty much said the exact same thing in its description(at least in 2e): "Your alignment becomes the opposite of what it is currently". It's fairly obvious that it's purpose was to turn good people into evil people who would backstab the party. I think the point is that when you're alignment suddenly becomes CE, you should use the new alignment as a role playing aid to help you decide your character's actions. [/QUOTE]
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