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<blockquote data-quote="Sword of Spirit" data-source="post: 6311414" data-attributes="member: 6677017"><p>The thing to remember about alignment in 5e (unless they've changed it since the playtest) is that it has no interaction with hard game rules. Ie, there are no spells that can detect alignment, no powers that key off of alignment, etc. Such spells now affect only <em>creature types</em>. See the paladin's divine sense, or the couple of spells that reference "evil." (There is a mention of "evil fey," and they probably need to clear up what they mean on that.)</p><p></p><p>Given that, it appears the only way such an entry can make sense is from a behavioral perspective. From a behavioral standpoint, chaotic evil generally means you are selfish to the point of potential murder, tend to have anger management issues, and have problems with discipline and consistency. All of which can be role-played.</p><p></p><p>Otherwise, the only conceivable "mechanical" effect on a humanoid would be to change where you go when you die, if you assume standard D&D afterlife designations. Bummer to find yourself accidentally in entirely the wrong place with no possible way to avoid it.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6311414, member: 6677017"] The thing to remember about alignment in 5e (unless they've changed it since the playtest) is that it has no interaction with hard game rules. Ie, there are no spells that can detect alignment, no powers that key off of alignment, etc. Such spells now affect only [I]creature types[/I]. See the paladin's divine sense, or the couple of spells that reference "evil." (There is a mention of "evil fey," and they probably need to clear up what they mean on that.) Given that, it appears the only way such an entry can make sense is from a behavioral perspective. From a behavioral standpoint, chaotic evil generally means you are selfish to the point of potential murder, tend to have anger management issues, and have problems with discipline and consistency. All of which can be role-played. Otherwise, the only conceivable "mechanical" effect on a humanoid would be to change where you go when you die, if you assume standard D&D afterlife designations. Bummer to find yourself accidentally in entirely the wrong place with no possible way to avoid it. [/QUOTE]
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