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<blockquote data-quote="Li Shenron" data-source="post: 6311535" data-attributes="member: 1465"><p>That's a key point to remember!</p><p></p><p>Alignment only has mechanical consequences if the gaming group wants to have them, otherwise it's only for roleplay, and how strictly you have to adhere to it isn't even spelled out by the rules.</p><p></p><p>Also, it should be obvious that a gaming group who doesn't use alignment in their game, then stumbles upon that result on the wild mage table, should just ignore it. "Nothing happens" is always a perfectly valid random result.</p><p></p><p></p><p></p><p>I really see that table as purely indicative examples. The feel it delivers with those wacky results is basically "anything can happen with a wild mage", but of course they couldn't put more than a certain number. So for me it's a starting point, and if I'd have a Wild Mage PC in my game, I'd promptly replace the already used table results with new wacky ideas of my own!</p><p></p><p></p><p></p><p>That's actually how 5e expects people to play: pick what you like from the PHB, MM or DMG, and add it on top of the "core" i.e. Basic.</p><p></p><p></p><p></p><p>Agree completely. I would have picked a much lower default advancement speed, but I don't really care, it's the easiest thing to house rule.</p><p></p><p></p><p></p><p>Agree again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>We have to see the final versions of the 3 holy books and check if they really removed any mechanical reference or requirement with alignment. It's always a double-edge sword, because some mechanical effect can be useful or interesting to the game, but IMHO it becomes detrimental as soon as players start feeling restricted ("damn it, I can't do this or be that because I chose the wrong alignment"). </p><p></p><p></p><p></p><p>Well if you really feel it's too few material to make it worth buying it, in your home game you can still use stuff from the playtest rules...</p><p></p><p>Li-"always intrigued by Lanefan posts"-Shenron <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6311535, member: 1465"] That's a key point to remember! Alignment only has mechanical consequences if the gaming group wants to have them, otherwise it's only for roleplay, and how strictly you have to adhere to it isn't even spelled out by the rules. Also, it should be obvious that a gaming group who doesn't use alignment in their game, then stumbles upon that result on the wild mage table, should just ignore it. "Nothing happens" is always a perfectly valid random result. I really see that table as purely indicative examples. The feel it delivers with those wacky results is basically "anything can happen with a wild mage", but of course they couldn't put more than a certain number. So for me it's a starting point, and if I'd have a Wild Mage PC in my game, I'd promptly replace the already used table results with new wacky ideas of my own! That's actually how 5e expects people to play: pick what you like from the PHB, MM or DMG, and add it on top of the "core" i.e. Basic. Agree completely. I would have picked a much lower default advancement speed, but I don't really care, it's the easiest thing to house rule. Agree again :) We have to see the final versions of the 3 holy books and check if they really removed any mechanical reference or requirement with alignment. It's always a double-edge sword, because some mechanical effect can be useful or interesting to the game, but IMHO it becomes detrimental as soon as players start feeling restricted ("damn it, I can't do this or be that because I chose the wrong alignment"). Well if you really feel it's too few material to make it worth buying it, in your home game you can still use stuff from the playtest rules... Li-"always intrigued by Lanefan posts"-Shenron ;) [/QUOTE]
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