Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pages from the PHB
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SavageCole" data-source="post: 6311763" data-attributes="member: 6750284"><p>Using alignment as training wheels to help someone play a persona different than them makes sense, but it is very simplistic and like many crutches can often be a barrier to good roleplay. Alignment has an axis of three discrete values for Lawful/Neutral/Chaotic, when these are really continuous variables and often issue dependent for a character. I might be very law-abiding about certain rules, e.g. practice swordsmanship every day, never attack an unarmed man, obey all orders, but then less so about being loyal to my spouse, honest in my business dealings, etc. </p><p></p><p>What is good and what is evil is so subjective that this combined with the same problem of having three discrete values (Good, Neutral, Evil) constrains the development and play of a rich personality. Game of Thrones is a great of example of characters being capable of heroic good one minute and sinister evil the next. Real life provides similar examples. </p><p></p><p>The days of white hats/black hats and other over simplified substitutes for a complex character persona are behind us. With that said, I like the tongue-in-cheek value of alignment in d&d. It's part of the history of the game and may well help struggling roleplayers play make believe. My argument is that its an awkward constraint and barrier to roleplay .... and that it shouldn't be used mechanically to control a player/character that no longer needs these training wheels.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 6311763, member: 6750284"] Using alignment as training wheels to help someone play a persona different than them makes sense, but it is very simplistic and like many crutches can often be a barrier to good roleplay. Alignment has an axis of three discrete values for Lawful/Neutral/Chaotic, when these are really continuous variables and often issue dependent for a character. I might be very law-abiding about certain rules, e.g. practice swordsmanship every day, never attack an unarmed man, obey all orders, but then less so about being loyal to my spouse, honest in my business dealings, etc. What is good and what is evil is so subjective that this combined with the same problem of having three discrete values (Good, Neutral, Evil) constrains the development and play of a rich personality. Game of Thrones is a great of example of characters being capable of heroic good one minute and sinister evil the next. Real life provides similar examples. The days of white hats/black hats and other over simplified substitutes for a complex character persona are behind us. With that said, I like the tongue-in-cheek value of alignment in d&d. It's part of the history of the game and may well help struggling roleplayers play make believe. My argument is that its an awkward constraint and barrier to roleplay .... and that it shouldn't be used mechanically to control a player/character that no longer needs these training wheels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pages from the PHB
Top