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<blockquote data-quote="Majoru Oakheart" data-source="post: 6315052" data-attributes="member: 5143"><p>Except that most of the time playing a thief your abilities are 60% higher than not having a thief. And they aren't always deadly. The vast majority of the time you check a door, it doesn't ACTUALLY have any traps on it so it doesn't matter if you succeed or fail.</p><p></p><p>I admit the same thing is true of the wild mage. The vast majority of the time you aren't going to roll "kill yourself and your friends" on the table. However, even rolling on the table means that you failed to hurt the enemies that round. Which could make the different between life and death already. Your fireball on that troll instead becomes butterflies out of people's ears? What if the next round the troll attacks and kills your ally?</p><p></p><p>As I said though, it depends on the mechanics.</p><p></p><p></p><p>And yet, I doubt almost anyone would work on a job site with finicky and not-always-reliable heavy machinery where there is no concept of "health and safety" without being VERY desperate. There's a reason health and safety exists. People died and everyone else complained about having to work in dangerous situations until they made sure that machines were safe to use.</p><p></p><p></p><p>Honestly, we worked with the Wizard not because he could do "great things" because most of the time he couldn't. It was nice to throw a fireball at some kobolds and kill them all. However, the kobolds had such a low chance to hit us all and died in one hit that without the fireball we'd defeat them very safely it would have just taken another 15 minutes of real time to make all the rolls. We were happy he ended tedious combats with less rolling.</p><p></p><p>Practically, however, out of all the enemies we fought, he had the greatest chance of killing us. Let's say he has a .1% chance of killing us each time he casts a spell. At 3 spells per combat, 3 combats per day...let's day 10 spells total per day to make the math easier. That's a guaranteed death once every 100 days. The chance increases to a fairly significant amount at about 10 days, however.</p><p></p><p>Honestly, even the most rickety machinery you have to work with at a job site will not kill anyone for years worth of working with it.</p><p></p><p>I can imagine the complex an adventuring wizard might get: "I've been adventuring for 5 years now. I've accidentally killed 50 of my own friends. I've nearly killed myself 10 times now. That's in addition to the deaths caused by the enemies. Which is 5 during that same time period."</p><p></p><p></p><p>The difference is that in one case you are relying on your own skill to save you and the other you are relying on pure chance.</p><p></p><p>Imagine if you had to use a rotating saw to cut wood. It COULD kill you each time you use it. However, given you use it on a regular basis, you know how to use it "safely". You know where not to put your hands and how to be careful with it. I assume battle is a similar thing. You are skilled enough at fighting that you know you can stop any attacks your enemies throw at you. You know how to properly mitigate the risks and believe yourself to be close to be "safe"(after all, you haven't died yet...)</p><p></p><p>On the other hand, we're talking about a saw that might randomly fly out of the machine and into your head each time you cut a piece of wood and no amount of skill can stop it.</p><p></p><p></p><p>I suppose. But between magic weapons and magic items, there isn't any magic you can't handle. And those don't have wild magic surges.</p><p></p><p></p><p>Some people might, but they'd all be dead within a couple of years, so they wouldn't stick around long. After all, when simply casting a spell to clean your room could result in the death, dismemberment, or permanent polymorph of you and everyone else around you, you end up dead pretty quickly.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6315052, member: 5143"] Except that most of the time playing a thief your abilities are 60% higher than not having a thief. And they aren't always deadly. The vast majority of the time you check a door, it doesn't ACTUALLY have any traps on it so it doesn't matter if you succeed or fail. I admit the same thing is true of the wild mage. The vast majority of the time you aren't going to roll "kill yourself and your friends" on the table. However, even rolling on the table means that you failed to hurt the enemies that round. Which could make the different between life and death already. Your fireball on that troll instead becomes butterflies out of people's ears? What if the next round the troll attacks and kills your ally? As I said though, it depends on the mechanics. And yet, I doubt almost anyone would work on a job site with finicky and not-always-reliable heavy machinery where there is no concept of "health and safety" without being VERY desperate. There's a reason health and safety exists. People died and everyone else complained about having to work in dangerous situations until they made sure that machines were safe to use. Honestly, we worked with the Wizard not because he could do "great things" because most of the time he couldn't. It was nice to throw a fireball at some kobolds and kill them all. However, the kobolds had such a low chance to hit us all and died in one hit that without the fireball we'd defeat them very safely it would have just taken another 15 minutes of real time to make all the rolls. We were happy he ended tedious combats with less rolling. Practically, however, out of all the enemies we fought, he had the greatest chance of killing us. Let's say he has a .1% chance of killing us each time he casts a spell. At 3 spells per combat, 3 combats per day...let's day 10 spells total per day to make the math easier. That's a guaranteed death once every 100 days. The chance increases to a fairly significant amount at about 10 days, however. Honestly, even the most rickety machinery you have to work with at a job site will not kill anyone for years worth of working with it. I can imagine the complex an adventuring wizard might get: "I've been adventuring for 5 years now. I've accidentally killed 50 of my own friends. I've nearly killed myself 10 times now. That's in addition to the deaths caused by the enemies. Which is 5 during that same time period." The difference is that in one case you are relying on your own skill to save you and the other you are relying on pure chance. Imagine if you had to use a rotating saw to cut wood. It COULD kill you each time you use it. However, given you use it on a regular basis, you know how to use it "safely". You know where not to put your hands and how to be careful with it. I assume battle is a similar thing. You are skilled enough at fighting that you know you can stop any attacks your enemies throw at you. You know how to properly mitigate the risks and believe yourself to be close to be "safe"(after all, you haven't died yet...) On the other hand, we're talking about a saw that might randomly fly out of the machine and into your head each time you cut a piece of wood and no amount of skill can stop it. I suppose. But between magic weapons and magic items, there isn't any magic you can't handle. And those don't have wild magic surges. Some people might, but they'd all be dead within a couple of years, so they wouldn't stick around long. After all, when simply casting a spell to clean your room could result in the death, dismemberment, or permanent polymorph of you and everyone else around you, you end up dead pretty quickly. [/QUOTE]
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